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	<title type="text">Adi Robertson | Vox</title>
	<subtitle type="text">Our world has too much noise and too little context. Vox helps you understand what matters.</subtitle>

	<updated>2019-03-06T11:06:41+00:00</updated>

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		<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[HTC launches $100 million VR startup accelerator]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2016/4/26/11586436/htc-vr-startup-accelerator" />
			<id>https://www.vox.com/2016/4/26/11586436/htc-vr-startup-accelerator</id>
			<updated>2019-03-06T05:15:08-05:00</updated>
			<published>2016-04-26T13:07:52-04:00</published>
			<category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[HTC is launching a $100 million accelerator program for startups that want to use its VR technology. The program, called Vive X, will launch in Beijing, Taipei and San Francisco, with the possibility of expanding to more cities over time. It&#8217;s supposed to offer mentorship, help with securing investment and access to VR tech, doing [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="The Verge" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15792967/20160426-htc-vive-vr-headset.0.1548370159.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>HTC is launching a $100 million accelerator program for startups that want to use its VR technology. The program, called Vive X, will launch in Beijing, Taipei and San Francisco, with the possibility of expanding to more cities over time. It&rsquo;s supposed to offer mentorship, help with securing investment and access to VR tech, doing things like temporarily providing office space and hosting demo days for potential investors. Companies <a href="http://www.htcvive.com/us/vivex/apply.php">can apply now</a>, and a pilot program will start in Beijing in May.</p>

<p>Companies in the Vive X program will be given between $50,000 and $200,000 in exchange for handing over &ldquo;a small amount&rdquo; of equity, alongside other benefits.</p>

<p><a href="http://www.theverge.com/2016/4/26/11511160/htc-vive-x-virtual-reality-startup-accelerator">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft&#8217;s New Video Imagines a HoloLens-Powered Super Bowl Party]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2016/2/2/11587526/microsofts-new-video-imagines-a-hololens-powered-super-bowl-party" />
			<id>https://www.vox.com/2016/2/2/11587526/microsofts-new-video-imagines-a-hololens-powered-super-bowl-party</id>
			<updated>2019-03-06T05:38:46-05:00</updated>
			<published>2016-02-02T17:03:15-05:00</published>
			<category scheme="https://www.vox.com" term="Augmented Reality" /><category scheme="https://www.vox.com" term="Big Tech" /><category scheme="https://www.vox.com" term="Business &amp; Finance" /><category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Media" /><category scheme="https://www.vox.com" term="Microsoft" /><category scheme="https://www.vox.com" term="Money" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[Sports are a pretty intuitive place for augmented reality: We already watch them with a bevy of numerical overlays, replays and commentary. So Microsoft&#8217;s &#8220;future of football,&#8221; featuring its HoloLens headset, unsurprisingly makes a lot of sense. It&#8217;s a highlight reel showcasing every possible football-spectatorship-related use of HoloLens, from getting an expanded view of the [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Jared Wickerham / Getty Images" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15798764/gettyimages-459465742.0.1484932274.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Sports are a pretty intuitive place for augmented reality: We already watch them with a bevy of numerical overlays, replays and commentary. So Microsoft&rsquo;s &ldquo;future of football,&rdquo; featuring its HoloLens headset, unsurprisingly makes a lot of sense. It&rsquo;s a highlight reel showcasing every possible football-spectatorship-related use of HoloLens, from getting an expanded view of the screen to watching tiny 3-D figures enact plays on your coffee table. I&rsquo;m not sure whether most viewers want life-sized models of players to burst through their walls like the Kool-Aid Man, but then again, I&rsquo;m not much of a football fan.</p>

<p>HoloLens videos have a tendency to oversell what its images actually look like, but most of the uses here are at least theoretically feasible.</p>

<p><a href="http://www.theverge.com/2016/2/2/10900132/microsoft-hololens-future-of-football-augmented-reality">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Why Intel and Vox Media Are Teaming Up to Stop Online Harassment]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2016/1/7/11588604/why-intel-and-vox-media-are-teaming-up-to-stop-online-harassment" />
			<id>https://www.vox.com/2016/1/7/11588604/why-intel-and-vox-media-are-teaming-up-to-stop-online-harassment</id>
			<updated>2019-03-06T05:13:12-05:00</updated>
			<published>2016-01-07T16:53:55-05:00</published>
			<category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[A year after pledging $300 million toward diversity initiatives, Intel is launching a new project that focuses on one element of the problem: Online abuse. The Hack Harassment initiative &#8212; launched in partnership with our sister site Re/code, our parent company Vox Media and Lady Gaga&#8217;s Born This Way Foundation &#8212; is an attempt to [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="The Verge" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15792492/20160107-hack-harassment-krzanich-stage.0.1484264832.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>A year after <a href="http://www.theverge.com/2015/1/6/7505929/intel-investing-300-million-to-fix-diversity-ces-2015">pledging $300 million</a> toward diversity initiatives, Intel is launching a new project that focuses on one element of the problem: Online abuse.</p>

<p>The <a href="http://www.hackharassment.com/">Hack Harassment</a> initiative &mdash; launched in partnership with our sister site <strong>Re/code</strong>, our parent company Vox Media and Lady Gaga&rsquo;s Born This Way Foundation &mdash; is an attempt to find solutions to Internet harassment, starting with a series of hackathons through the first half of 2016. Held both online and offline, the sessions will involve members of the tech industry, the media, the nonprofit world and academia. They&rsquo;re designed to raise awareness and find potential technological solutions to harassment, which will be presented at <a href="http://recode.net/events/code-conference/">the <strong>Code</strong> conference</a> that starts May 31. For a problem that has inspired a lot of talk and few real solutions, it&rsquo;s still just talk &mdash; but its organizers promise that more change is coming.</p>

<p>Huge numbers of people have met with extreme hostility online, with women, people of color and other underrepresented groups being particularly vulnerable. According to <a href="http://www.pewinternet.org/2014/10/22/online-harassment/">a 2014 survey</a> by the Pew Research Center, 40 percent of adult Internet users have personally experienced some form of harassment. &ldquo;It really spawned out of our diversity discussion,&rdquo; said Intel CEO Brian Krzanich. &ldquo;As you kind of take the next step in diversity, you now need to make it a safe and comfortable place for those people to work in &mdash; so harassment was a natural next step to go work on.&rdquo;</p>

<p>While about half the Pew respondents who had been harassed reported less severe behaviors like being called offensive names or purposely embarrassed, the other half had faced stalking, physical threats, sustained harassment or sexual harassment. For young users &mdash; those between 18 and 24 &mdash; the problems were especially pronounced. Seventy percent had been harassed in some way, almost a quarter had received physical threats and one in five had been sexually harassed.</p>

<p>And the Pew study didn&rsquo;t address some specific, more extreme forms: Non-consensually posting nude photos or personal information, hacking into accounts and &ldquo;swatting&rdquo; hoaxes. A Vox- and Intel-commissioned survey of 300 tech industry professionals found that 8 percent had some kind of experience with swatting calls, 15 percent had faced hacking attempts and 13 percent had had personal information exposed online. While both surveys broadly found that people think online harassment has negative effects, that doesn&rsquo;t seem to capture the extent of the harm caused by this behavior.</p>
<blockquote class="red"><p>&ldquo;When people start to talk about topics, that&rsquo;s when things begin to change.&rdquo;</p></blockquote>
<p>By far the most common platform for harassment, according to Pew&rsquo;s survey, was social networking sites and apps. Two-thirds of people who had been harassed pointed to social media, while smaller numbers cited website comment sections, online gaming and email. But even when these platforms have consistent anti-harassment policies, they&rsquo;ve struggled to enforce them. Twitter in particular has been singled out for its anemic response to attacks on users, especially because it&rsquo;s so easy for harassers to create new accounts as soon as they&rsquo;re banned.</p>

<p>For <strong>Re/code</strong>, Hack Harassment is a natural followup to last year&rsquo;s <strong>Code</strong> conference, which <a href="http://recode.net/2015/05/29/tech-leaders-confront-the-lack-of-diversity-at-their-companies-video/">made Silicon Valley diversity</a> a major topic of discussion. &ldquo;When people start to talk about topics, that&rsquo;s when things begin to change,&rdquo; said <strong>Re/code</strong> co-founder Kara Swisher. Especially after <a href="https://recode.net/tag/gamergate/">the Gamergate controversy</a> made international news in 2014, though, it can be hard to believe that raising awareness is still necessary.</p>

<p>The past few years have seen companies, politicians and activists denounce harassment and put forward tentative strategies. State and national legislators are attempting to punish some of the most clearly illegal practices &mdash; members of Congress have introduced multiple anti-swatting bills, <a href="http://www.theverge.com/2015/11/18/9757428/swatting-hoax-act-bill">most recently in November</a> by Rep. Katherine Clark, D-Mass., who has also pushed the Justice Department to investigate and prosecute online threats more heavily. After heavy criticism, Twitter attempted to make it easier for users to report harassment. Even Reddit, a platform famous for hands-off moderation, began banning its most notoriously vicious boards last year. An entire day of the upcoming SXSW Interactive festival is dedicated to anti-harassment talks.</p>
<blockquote class="red"><p>&ldquo;Everybody gives lip service to a lot of things and then nothing actually happens.&rdquo;</p></blockquote>
<p>But Swisher says that in the tech community, discussions often flare up around individual controversies and fade soon after, without meaningful change. &ldquo;Everybody gives lip service to a lot of things and then nothing actually happens,&rdquo; she said. &ldquo;And the kind of stuff that happens during online harassment really damages people.&rdquo; She suggests that it&rsquo;s too easy for people to slip into an abstract debate that <a href="http://recode.net/2016/01/07/lets-end-the-false-war-between-free-speech-and-hate-speech/">pits defenders of free speech against opponents of online harassment</a>.</p>

<p>&ldquo;I think one of the important things is to show people exactly what is happening instead of talking about the bigger issues,&rdquo; she said. In one case, she <a href="http://recode.net/podcasts/extended-interview-lenny-newsletter-co-founders-lena-dunham-and-jenni-konner/">recalls an interview</a> in which &ldquo;Girls&rdquo; creator Lena Dunham described quitting Twitter because of misogynist abuse. When she saw people criticize Dunham for being thin-skinned, she responded with copies of the tweets Dunham was describing, including threats of rape and other violence. &ldquo;I said &lsquo;Okay, is this okay?&rsquo; And of course everyone was like &mdash; &lsquo;Oh my god, I had no idea.&rsquo;&rdquo; People without Dunham&rsquo;s privilege or visibility, meanwhile, may have their abuse outright ignored, or even be told they&rsquo;ve brought it on themselves.</p>

<p>But Twitter, YouTube and other platforms are already taken to task so frequently that concrete solutions seem more important than awareness-raising. It&rsquo;s not clear whether they&rsquo;ll be participating in the hackathons, or what kind of solutions they might be willing to implement. But Hack Harassment is confident that there are technological solutions to at least some of the problems. Its early suggestions involve blocking the IP addresses of known harassers on sites and giving users more filtering tools, two options that survey participants judged effective.</p>

<p>Filtering has, in fact, proven one of the best solutions on Twitter so far. The <a href="http://www.slate.com/blogs/future_tense/2014/08/06/twitter_harassment_user_created_apps_block_together_flaminga_and_the_block.html">crowdsourced tool Block Together</a> lets users share lists of offenders or automatically stop seeing accounts that raise red flags, and Twitter later adopted shared block lists as an official feature. Some problems also seem to have clear technological causes &mdash; game developer and anti-harassment activist <a href="https://twitter.com/UnburntWitch/status/684915454834388992">Zoe Quinn recently complained</a> that YouTube and Facebook automatically lined her posts with links to tirades like &ldquo;Zoe Quinn, a vapid idiot.&rdquo; Even if there&rsquo;s no surefire way to block abuse, platforms could avoid accidentally promoting it.</p>
<blockquote class="red"><p>&ldquo;If I can&rsquo;t figure it out, the average teenager who&rsquo;s getting pilloried on Facebook or Twitter or whatever has no hope of being able to deal with this except to sign off.&rdquo;</p></blockquote>
<p>Swisher believes the problem isn&rsquo;t just that there aren&rsquo;t enough options right now, but that the ones that exist are either hidden or hard to use. &ldquo;If I can&rsquo;t figure it out, the average teenager who&rsquo;s getting pilloried on Facebook or Twitter or whatever has no hope of being able to deal with this except to sign off,&rdquo; she said. &ldquo;And that shouldn&rsquo;t be the only choice you have, to sign off.&rdquo;</p>

<p>Game studio Riot, creator of the hugely successful eSport League of Legends, has made some of <a href="http://www.theverge.com/2015/3/6/8161955/league-of-legends-online-happy-place">the most promising breakthroughs</a> in fighting toxic community elements. A dedicated &ldquo;social systems&rdquo; team finds and tests ways to make people act better online &mdash; sometimes getting results from things as simple as making voice chat opt-in instead of opt-out. Riot&rsquo;s solutions don&rsquo;t apply everywhere, but the studio has shown that basic structural changes can pay off.</p>

<p>But technological solutions aren&rsquo;t the only thing that platforms have to offer, and they can only go so far. One of the most common complaints about online abuse is that even when it&rsquo;s taken seriously in the world of tech and gaming, its impact is minimized or misunderstood elsewhere. The onus is on victims to gather evidence, explain basic technological concepts to police and convince friends and family that simply quitting the Internet isn&rsquo;t an option &mdash; especially when, as with swatting, the problems reach into the real world. Groups like Quinn&rsquo;s anti-harassment organization Crash Override <a href="http://crashoverridenetwork.tumblr.com/post/113748237272/guide-talking-to-family-police">have published guides</a> to doing this, but an industry-wide initiative holds far more weight than any individual target.</p>

<p>Silicon Valley has become adept at raising public awareness about its chosen causes, using a combination of petitions, online tools and old-fashioned lobbying. If it can get people to understand and care about issues as seemingly dry as net neutrality and copyright law, harassment doesn&rsquo;t seem like a bridge too far. Swisher believes that despite the pervasiveness of harassment, companies have an incentive to make things change. &ldquo;They don&rsquo;t want to create environments online that people are scared to be involved in,&rdquo; she said. &ldquo;They want to create a safe environment for people &mdash; and at the same time allow people to express themselves.&rdquo;</p>

<p>Whatever happens in the next few months, Krzanich admits that it&rsquo;s just the first step. &ldquo;At the end of the day, I think we can make a lot of technology that can reduce the harassment levels,&rdquo; he says. &ldquo;But it&rsquo;s going to be peer pressure &mdash; when it just becomes unacceptable societally, that&rsquo;s when harassment will really change.&rdquo;</p>

<p><div><div><iframe title="Why Intel and Vox Media are teaming up to stop online harassment" src="https://www.youtube.com/embed/If1d-CwMoR8?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div></div></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Oculus Delays Touch Motion Controllers Until Second Half of 2016]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/12/31/11621818/oculus-delays-touch-motion-controllers-until-second-half-of-2016" />
			<id>https://www.vox.com/2015/12/31/11621818/oculus-delays-touch-motion-controllers-until-second-half-of-2016</id>
			<updated>2019-03-06T05:46:16-05:00</updated>
			<published>2015-12-31T11:58:10-05:00</published>
			<category scheme="https://www.vox.com" term="Facebook" /><category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Social Media" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[Oculus&#8217; Touch motion controllers have been delayed until the second half of 2016, the company recently announced. &#8220;On the path to perfecting Touch, we&#8217;ve decided that we need more time before release,&#8221; reads a statement released this morning, noting that preorders will begin &#8220;a few months prior to launch.&#8221; This won&#8217;t affect the availability of [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Oculus" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15800773/20150624-oculus-vr-oh.0.1543520280.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Oculus&rsquo; Touch motion controllers have been delayed until the second half of 2016, the company recently announced. &ldquo;On the path to perfecting Touch, we&rsquo;ve decided that we need more time before release,&rdquo; reads a statement released this morning, noting that preorders will begin &ldquo;a few months prior to launch.&rdquo;</p>

<p>This won&rsquo;t affect the availability of the Rift virtual reality headset, which is still supposed to ship in the first quarter of 2016. As we&rsquo;ve heard before, Oculus says that preorders for the Rift will open &ldquo;very soon.&rdquo; The Rift will launch with an Xbox One gamepad alongside a variety of controller-oriented games, like platformer Lucky&rsquo;s Tale, which is bundled with the headset.</p>

<p><a href="http://www.theverge.com/2015/12/31/10695720/oculus-touch-virtual-reality-motion-controllers-delayed-2016">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft Opens a HoloLens Playground for Developers at Its New York Store]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/12/17/11621562/microsoft-opens-a-hololens-playground-for-developers-at-its-new-york" />
			<id>https://www.vox.com/2015/12/17/11621562/microsoft-opens-a-hololens-playground-for-developers-at-its-new-york</id>
			<updated>2019-03-06T05:39:22-05:00</updated>
			<published>2015-12-17T10:16:54-05:00</published>
			<category scheme="https://www.vox.com" term="Augmented Reality" /><category scheme="https://www.vox.com" term="Big Tech" /><category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Microsoft" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[Millions of people have seen Microsoft&#8217;s astonishing HoloLens videos. Far fewer have seen the limited, but still impressive, reality. And that&#8217;s something Microsoft wants to change. Starting today, the company&#8217;s New York flagship store will play host to what it&#8217;s calling the HoloLens Experience Showcase, a semi-permanent setup where developers can try a handful of [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Microsoft" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15798918/20151217-microsoft-hololens-holostudio.0.1540027739.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Millions of people have seen Microsoft&rsquo;s astonishing HoloLens videos. Far fewer have seen the limited, but still impressive, reality. And that&rsquo;s something Microsoft wants to change.</p>

<p>Starting today, the company&rsquo;s New York flagship store will play host to what it&rsquo;s calling the HoloLens Experience Showcase, a semi-permanent setup where developers can try a handful of mixed reality toys and tools. It&rsquo;s a stopgap between traveling demo shows and the development kits that Microsoft will begin selling early next year &mdash; and one more step toward turning HoloLens into a viable computing platform.</p>

<p><a href="http://www.theverge.com/2015/12/17/10314876/microsoft-hololens-experience-showcase-new-york">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[HTC Vive VR Headset Delayed Until April]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/12/8/11621300/htc-vive-vr-headset-delayed-until-april" />
			<id>https://www.vox.com/2015/12/8/11621300/htc-vive-vr-headset-delayed-until-april</id>
			<updated>2019-03-06T06:06:41-05:00</updated>
			<published>2015-12-08T22:13:05-05:00</published>
			<category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[After originally promising to ship units before the end of 2015, HTC has now announced that its Vive VR headset won&#8217;t be available to consumers until April of next year. The company posted a statement on its blog (which is currently offline) attempting to &#8220;clear up speculation and misinformation&#8221; about the launch, confirming the delay. [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="The Verge" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15806072/vs03-02_1328cxs-0-0.0.1485164837.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>After <a href="http://www.theverge.com/2015/3/2/8131793/htc-vive-valve-vr-headset-photos">originally promising</a> to ship units before the end of 2015, HTC has now announced that its Vive VR headset won&rsquo;t be available to consumers until April of next year. The company <a href="http://blog.htc.com/2015/12/htc-vive-update">posted a statement</a> on its blog (which is currently offline) attempting to &ldquo;clear up speculation and misinformation&rdquo; about the launch, confirming the delay. &ldquo;We will be starting the new year by making an additional 7,000 units available to developers, followed by commercial availability in April 2016,&rdquo; the statement continues.</p>

<p><a href="http://www.theverge.com/2015/12/8/9873840/htc-vive-headset-delay-april-2016">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft and Volvo&#8217;s HoloLens Showroom Is Fascinating and Frustrating]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/11/20/11620836/microsoft-and-volvos-hololens-showroom-is-fascinating-and-frustrating" />
			<id>https://www.vox.com/2015/11/20/11620836/microsoft-and-volvos-hololens-showroom-is-fascinating-and-frustrating</id>
			<updated>2019-03-06T05:38:13-05:00</updated>
			<published>2015-11-20T01:25:49-05:00</published>
			<category scheme="https://www.vox.com" term="Augmented Reality" /><category scheme="https://www.vox.com" term="Big Tech" /><category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Microsoft" /><category scheme="https://www.vox.com" term="Policy" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Transportation" />
							<summary type="html"><![CDATA[Cars have a long history with augmented and virtual reality. Designers rely on immersive systems, from CAVE rooms to augmented-reality headsets, to visualize their work. Drivers have been using head-up displays for decades, even if they&#8217;re projected onto a windshield and not a pair of glasses. Bringing Microsoft&#8217;s HoloLens headset to the auto industry, though, [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Volvo" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15798592/20151120-microsoft-volvo-hololens-showroom.0.1537081019.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p>Cars have a long history with augmented and virtual reality. Designers rely on immersive systems, from <a href="http://www.gizmag.com/jaguar-and-land-rover-moving-to-virtual-3d-vehicle-prototyping/8721/">CAVE rooms</a> to augmented-reality headsets, to visualize their work. Drivers have been using head-up displays for decades, even if they&rsquo;re projected onto a windshield and not a pair of glasses.</p>

<p>Bringing Microsoft&rsquo;s HoloLens headset to the auto industry, though, feels much bigger. Unlike more specialized augmented reality tools, it&rsquo;s something that Microsoft eventually hopes ordinary people will buy and use. And the quality of its images is nearly unprecedented; you can almost suspend disbelief and imagine the objects it projects are real. That&rsquo;s what makes the company&rsquo;s latest partnership so potentially exciting &mdash; and, at the same time, so frustrating.</p>

<p>For about six months, says Volvo global marketing Vice President Thomas Andersson, Microsoft and Volvo have been working on a way to incorporate what they call &ldquo;mixed reality&rdquo; into the process of choosing a car. The result, first seen today, is a virtual showroom straight out of science fiction.</p>

<p><a href="http://www.theverge.com/2015/11/20/9767886/microsoft-volvo-hololens-mixed-reality-car-showroom">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[If You&#8217;re Reading About an Internet Boycott, It Probably Doesn&#8217;t Exist]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/10/21/11619840/if-youre-reading-about-an-internet-boycott-it-probably-doesnt-exist" />
			<id>https://www.vox.com/2015/10/21/11619840/if-youre-reading-about-an-internet-boycott-it-probably-doesnt-exist</id>
			<updated>2019-03-06T05:36:38-05:00</updated>
			<published>2015-10-21T09:41:10-04:00</published>
			<category scheme="https://www.vox.com" term="Business &amp; Finance" /><category scheme="https://www.vox.com" term="Media" /><category scheme="https://www.vox.com" term="Money" /><category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[If you were watching Twitter or various news outlets yesterday, you might have caught something about a confusing white supremacist call to boycott the next &#8220;Star Wars&#8221; film, apparently because it features a prominent black character. You might also have noticed that a vanishingly small portion of the associated Twitter hashtag involved actual racists, compared [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="Disney/YouTube screen grab" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15798154/star-wars-trailer-screenshot.0.1462672973.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>If you were watching Twitter or various news outlets yesterday, you might have caught something about a confusing white supremacist call to boycott the next &ldquo;Star Wars&rdquo; film, apparently because it features a prominent black character. You might also have noticed that a vanishingly small portion of the associated Twitter hashtag involved actual racists, compared to people expressing mockery or anger at the idea. If you looked further, you may have noticed that the whole thing was seemingly made up by a couple of trolls who ginned up enough publicity to make it a trending topic.</p>

<p>The &ldquo;Star Wars boycott&rdquo; is basically the inverse of a long-running 4chan attempt to sucker social justice advocates into supporting things like a fake women&rsquo;s convention or a campaign to end Father&rsquo;s Day.</p>

<p><a href="http://www.theverge.com/2015/10/21/9574457/star-wars-7-fake-boycott-outrage-boycottstarwarsvii">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[California Law Now Requires Warrants for Most Electronic Surveillance]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/10/9/11619436/california-law-now-requires-warrants-for-most-electronic-surveillance" />
			<id>https://www.vox.com/2015/10/9/11619436/california-law-now-requires-warrants-for-most-electronic-surveillance</id>
			<updated>2019-03-06T05:42:23-05:00</updated>
			<published>2015-10-09T11:19:09-04:00</published>
			<category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[California has passed a law requiring police to get a warrant before collecting citizens&#8217; emails, IP addresses or other electronic information. The California Electronic Communications Privacy Act, signed by Gov. Jerry Brown yesterday, has been lauded by organizations like the EFF and ACLU, with the latter calling it &#8220;a landmark win for digital privacy and [&#8230;]]]></summary>
			
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<figure>

<img alt="" data-caption="" data-portal-copyright="The Verge" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15799740/20151009-cell-tower.0.1462672752.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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<p>California has passed a law requiring police to get a warrant before collecting citizens&rsquo; emails, IP addresses or other electronic information.</p>

<p>The California Electronic Communications Privacy Act, signed by Gov. Jerry Brown yesterday, has been lauded by organizations like the EFF and ACLU, with the latter calling it &ldquo;a landmark win for digital privacy and all Californians.&rdquo; It raises the bar for just about any kind of digital surveillance, whether that involves police requesting user information from a company or collecting it themselves.</p>

<p><a href="http://www.theverge.com/2015/10/9/9486505/california-calecpa-electronic-surveillance-warrant-law">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Adi Robertson</name>
			</author>
			
			<title type="html"><![CDATA[Microsoft Now Taking Applications for $3,000 HoloLens Development Kits]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/10/6/11619244/microsoft-now-taking-applications-for-3000-hololens-development-kits" />
			<id>https://www.vox.com/2015/10/6/11619244/microsoft-now-taking-applications-for-3000-hololens-development-kits</id>
			<updated>2019-03-06T05:42:06-05:00</updated>
			<published>2015-10-06T08:55:07-04:00</published>
			<category scheme="https://www.vox.com" term="Big Tech" /><category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Microsoft" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[Microsoft has just announced that it will make HoloLens development kits available in the first quarter of 2016. The kits will cost $3,000, and Microsoft is taking applications for them starting today. Exact specs for the kits are still nebulous, but they&#8217;ll supposedly be &#8220;fully untethered,&#8221; capable of being used without physical cords or a [&#8230;]]]></summary>
			
							<content type="html">
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<figure>

<img alt="" data-caption="" data-portal-copyright="The Verge" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15799659/20151006-microsoft-hololens-demo.0.1537078795.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
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</figure>
<p>Microsoft has just announced that it will make HoloLens development kits available in the first quarter of 2016. The kits will cost $3,000, and Microsoft is taking applications for them starting today. Exact specs for the kits are still nebulous, but they&rsquo;ll supposedly be &ldquo;fully untethered,&rdquo; capable of being used without physical cords or a remote PC connection &mdash; like the units we tested earlier this year.</p>

<p><a href="http://www.theverge.com/2015/10/6/9442849/microsoft-hololens-october-2015">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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