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	<title type="text">Brian Crecente | Vox</title>
	<subtitle type="text">Our world has too much noise and too little context. Vox helps you understand what matters.</subtitle>

	<updated>2019-03-06T11:06:35+00:00</updated>

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		<entry>
			
			<author>
				<name>Brian Crecente</name>
			</author>
			
			<title type="html"><![CDATA[Play Two Games and Call Me in the Morning: Newsworthy]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2016/3/2/11586626/play-two-games-and-call-me-in-the-morning-newsworthy" />
			<id>https://www.vox.com/2016/3/2/11586626/play-two-games-and-call-me-in-the-morning-newsworthy</id>
			<updated>2019-03-06T05:37:30-05:00</updated>
			<published>2016-03-02T06:40:15-05:00</published>
			<category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[Newsworthy is an interview show that aims to talk about the intersection of news and games with newsmakers and thought leaders both inside and outside the game industry. Today we sit down with Erin Reynolds to discuss using video games as therapy. In 2014, Reynolds turned her master&#8217;s thesis project at USC&#8217;s Interactive Media Program [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15798396/nvermind.0.1536936322.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Newsworthy is an interview show that aims to talk about the intersection of news and games with newsmakers and thought leaders both inside and outside the game industry.</p>

<p>Today we sit down with Erin Reynolds to discuss using video games as therapy.</p>

<p>In 2014, Reynolds turned her master&rsquo;s thesis project at USC&rsquo;s Interactive Media Program into a video game made up of the stuff of nightmares, literally. Nevermind was designed to virtually drop people into the terrors of a trauma patient&rsquo;s psyche. A player&rsquo;s real heart rate is monitored in the game to tweak the difficulty and adjust Nevermind&rsquo;s ability to rattle the player.</p>

<p><a href="http://www.polygon.com/2016/3/2/11135502/newsworthy-erin-reynolds">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Brian Crecente</name>
			</author>
			
			<title type="html"><![CDATA[Amiibo, Disney Infinity, Skylanders, Lego Dimensions: A Guide to Gaming Toys]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/12/14/11621440/amiibo-disney-infinity-skylanders-lego-dimensions-a-guide-to-gaming" />
			<id>https://www.vox.com/2015/12/14/11621440/amiibo-disney-infinity-skylanders-lego-dimensions-a-guide-to-gaming</id>
			<updated>2019-03-06T05:45:36-05:00</updated>
			<published>2015-12-14T08:27:10-05:00</published>
			<category scheme="https://www.vox.com" term="Business &amp; Finance" /><category scheme="https://www.vox.com" term="Disney" /><category scheme="https://www.vox.com" term="Media" /><category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[It was pitched as the reinvention of toys, but it turned out even that was an understatement. Since its 2011 debut, Skylanders has become a multi-billion-dollar franchise with literally hundreds of merchandising deals. While Skylanders didn&#8217;t invent the toys-to-life genre &#8212; games that use physical toys to load characters and levels into a video game [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Polygon" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15800605/yoda.0.1543520280.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>It was pitched as the reinvention of toys, but it turned out even that was an understatement.</p>

<p>Since its 2011 debut, Skylanders has become a multi-billion-dollar franchise with literally hundreds of merchandising deals. While Skylanders didn&rsquo;t invent the toys-to-life genre &mdash; games that use physical toys to load characters and levels into a video game &mdash; it did popularize it and kick off a broader interest in the style of gaming.</p>

<p><a href="http://www.polygon.com/features/2015/12/14/9868062/amiibo-disney-infinity-skylanders-lego-dimensions-a-guide-to-gaming">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Brian Crecente</name>
			</author>
			
			<title type="html"><![CDATA[Time Killers: The Strange History of Wrist Gaming]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/12/7/11621234/time-killers-the-strange-history-of-wrist-gaming" />
			<id>https://www.vox.com/2015/12/7/11621234/time-killers-the-strange-history-of-wrist-gaming</id>
			<updated>2019-03-06T06:06:35-05:00</updated>
			<published>2015-12-07T11:45:29-05:00</published>
			<category scheme="https://www.vox.com" term="Apple" /><category scheme="https://www.vox.com" term="Big Tech" /><category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[Flying cars, robot servants, personal jetpacks: This was the life envisioned for us by the futurists, science fiction writers and gadget makers of the &#8217;40s, &#8217;50s and &#8217;60s. And one of the most memorable of those fictional inventions was the famed Dick Tracy watch. While the Apple Watch may be one of the most advanced [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Daniel Purvis / Polygon" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15806042/20151207-watch-gaming.0.1543520280.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Flying cars, robot servants, personal jetpacks: This was the life envisioned for us by the futurists, science fiction writers and gadget makers of the &rsquo;40s, &rsquo;50s and &rsquo;60s. And one of the most memorable of those fictional inventions was the famed Dick Tracy watch.</p>

<p>While the Apple Watch may be one of the most advanced takes on that famous idea, it&rsquo;s far from the first smartwatch to deliver on a comic book future. The history of smartwatches, computerized watches that deliver more than the time, dates back to the &rsquo;70s, and gaming on those watches has just as long a history.</p>

<p>Throughout that somewhat muddled five-decade period, gaming has pushed the technology forward. It was gaming that helped turn calculators into handheld toys. It was gaming that inspired Casio to try to create a new sort of technophile lifestyle. And even today, it is gaming that is empowering a new generation of developers to push the boundaries of what a smartwatch can do.</p>

<p><a href="http://www.polygon.com/a/smartwatch-history-guide-evolution">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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					</entry>
			<entry>
			
			<author>
				<name>Brian Crecente</name>
			</author>
			
			<title type="html"><![CDATA[Razer Hopes Ouya Acquistion Will Fuel an Android-Powered Revolution]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/7/27/11615098/razer-hopes-ouya-acquistion-will-fuel-an-android-powered-revolution" />
			<id>https://www.vox.com/2015/7/27/11615098/razer-hopes-ouya-acquistion-will-fuel-an-android-powered-revolution</id>
			<updated>2019-03-06T05:36:20-05:00</updated>
			<published>2015-07-27T10:20:28-04:00</published>
			<category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[Last month, popular gaming peripheral and gadget company Razer quietly scooped up a significant portion of Ouya, the company behind the Kickstarted $99 Android console. Today, Razer is explaining why and what that means to both its fans and Ouya owners. Razer&#8217;s June 12 purchase only included the content catalog, software assets, online store and [&#8230;]]]></summary>
			
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						<p>Last month, popular gaming peripheral and gadget company Razer quietly scooped up a significant portion of Ouya, the company behind the Kickstarted $99 Android console. Today, Razer is explaining why and what that means to both its fans and Ouya owners.</p>

<p>Razer&rsquo;s June 12 purchase only included the content catalog, software assets, online store and name of Ouya; it didn&rsquo;t include the now-dated console or poorly received controller.</p>

<p>Razer co-founder and CEO Min-Liang Tan tells Polygon that the purchase was fueled by Razer&rsquo;s long-term plans for Android TV and its own Android-based console, Forge TV. The purchase floods Razer&rsquo;s device with about 1,500 games optimized for Android TV, but also allows Razer to introduce those games to other Android TV platforms, specifically those in China&rsquo;s lucrative, yet mostly untapped Android marketplace.</p>

<p><a href="http://www.polygon.com/features/2015/7/27/9046895/razer-ouya-android-why">Read the rest of this post on the original site &raquo;</a></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
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