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	<title type="text">Peter Suderman | Vox</title>
	<subtitle type="text">Our world has too much noise and too little context. Vox helps you understand what matters.</subtitle>

	<updated>2018-04-11T20:48:38+00:00</updated>

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		<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Blade Runner’s 2019 Los Angeles helped define the American city of the future]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/10/2/16375126/blade-runner-future-city-ridley-scott" />
			<id>https://www.vox.com/culture/2017/10/2/16375126/blade-runner-future-city-ridley-scott</id>
			<updated>2017-10-02T08:50:04-04:00</updated>
			<published>2017-10-02T08:50:01-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" />
							<summary type="html"><![CDATA[In 1982, when&#160;Blade Runner&#160;first hit theaters, the American city was dying. Crime was up, the middle class had fled, and many of the nation&#8217;s major urban cores were dilapidated and derelict. That sense of urban decay &#8212; the notion that the city was somehow a lost prospect &#8212; was embedded and extrapolated in the movie, [&#8230;]]]></summary>
			
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<p>In 1982, when&nbsp;<a href="http://www.imdb.com/title/tt0083658/reference"><em>Blade Runner</em></a><em>&nbsp;</em>first hit theaters, the American city was dying. Crime was up, the middle class had fled, and many of the nation&rsquo;s major urban cores were dilapidated and derelict. That sense of urban decay &mdash; the notion that the city was somehow a lost prospect &mdash; was embedded and extrapolated in the movie, a science-fiction noir set in 2019 Los Angeles.</p>

<p>The movie&rsquo;s futuristic city is dark and dreary, beset by permanent darkness and drizzling rain, hinting at a history of environmental calamities. Animals are mostly artificial, symbols of a natural world that has been lost to industrial blight, and healthy humans have decamped from the planet to unseen off-world colonies staffed by plentiful robot labor, hoping to start over. Those who remain on Earth are sickly, depressed, and desperate.</p>

<p><em>Blade Runner</em>&nbsp;offers one of the densest and most richly detailed depictions of the future ever put on film; it&rsquo;s an urban design statement as much a movie. And its vision is relentlessly bleak. It&rsquo;s a movie about a future set in a city in which there is no future.</p>

<p>Yet the urban future it envisions is in some ways not too far from our own, and the reality turns out to be far less grim than what the movie projected. Despite its pessimism, the movie has helped define our own collective sense of what great urban environments should look like. It plays like a warning, but it helped invent the future as we know it today.</p>
<h2 class="wp-block-heading">At the core of <em>Blade Runner </em>is a consideration of humanity’s relationship with the planet</h2>
<p>To understand the strange appeal of&nbsp;<em>Blade Runner</em>&rsquo;s quasi-dystopian future, it helps to know a little bit about the way the movie was conceived and designed.</p>

<p>Loosely based on oddball science fiction writer Philip K. Dick&rsquo;s 1968 novel&nbsp;<em>Do Androids Dream of Electric Sheep, Blade Runner</em>&nbsp;follows Rick Deckard (<a href="http://www.imdb.com/name/nm0000148/">Harrison Ford</a>), a gruff detective type in the Humphrey Bogart mold who is pulled out of retirement to take down a group of escaped androids called replicants.&nbsp;This particular band of replicants are all advanced models that can pass for human, but are stronger, and in some cases more intelligent, than humans.</p>

<p>The movie, in other words, looks a lot like a sci-fi riff on the LA detective story &mdash; Raymond Chandler meets Isaac Asimov. The theatrical release version even included a hardboiled voiceover, added late in the editing process, in order to cement the connection.</p>

<p>But it&rsquo;s much more than a simple genre mashup, and in some ways the detective story is the least interesting part of the film.&nbsp;<em>Blade Runner</em>&nbsp;is a big-budget mood piece, an existential tone poem about the precarious nature of humanity and its relationship to the planet, set in one of the most elaborately constructed and imagined futures ever put on film.</p>

<p>Watch any of&nbsp;<em>Blade Runner</em>&rsquo;s street scenes, and it&rsquo;s immediately apparent how much work went into creating its near-future Los Angeles. Director <a href="http://www.imdb.com/name/nm0000631/">Ridley Scott</a>&rsquo;s shots are densely packed, nearly cluttered, with information: old cars outfitted with industrial odds and ends; flying vehicles with blinking monitors; graffiti-covered video payphones; storefronts with blaring neon signs competing for your attention; bands of strangely dressed people carrying umbrellas lit from the handles; video advertising, some of it vaguely menacing, plastered everywhere. Dirt and smog and steam coat everything.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/9350259/008_blade_runner_theredlist.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Blade Runner&lt;/em&gt;’s vision of 2019 Los Angeles." data-portal-copyright="" />
<p>There&rsquo;s nearly as much audio information as there is visual detail: From the mixed-language slang spoken on the streets to the talking traffic systems and spoken advertisements blaring from blimp-born loudspeakers,&nbsp;<em>Blade Runner</em>&rsquo;s streets are noisy urban collages.</p>

<p>The movie packs an incredible amount of detail into every frame, but what&rsquo;s even more amazing are the details you don&rsquo;t see. In&nbsp;<a href="https://www.amazon.com/Future-Noir-Revised-Updated-Making/dp/0062699466"><em>Future Noir: The Making of Blade Runner</em></a>, author Paul M. Sammon writes about touring the set and finding tiny warnings engraved on the parking meters, and seeing newsstands packed with edgy&nbsp;<a href="https://www.theatlantic.com/technology/archive/2012/05/the-fake-magazines-used-in-blade-runner-are-still-futuristic-awesome/257718/">magazines of the future</a>, each with fully designed covers.</p>

<p>None of these laboriously constructed production elements are ever seen in close-up in the movie. Even the most attentive viewers would never know about them. They just exist in the background, adding to the accumulation of detail and suggesting a world that exists beyond the strict confines of the story and plot.&nbsp;<em>Blade Runner</em>&rsquo;s Los Angeles feels lived in and used, like a place with a history.&nbsp;Like a well-developed character, it has its own life and backstory. It serves its own purpose.&nbsp;The movie has stayed relevant for so long in part because its world feels real in a way few science fiction films ever achieve.</p>
<h2 class="wp-block-heading">Ridley Scott’s vision of the future blended the conceptual with the practical</h2>
<p>Scott and his production team set out to cultivate that sense of layered, lived-in realism. Before he was a feature film director, Scott was trained as an artist and worked on television advertisements, and that commercial sensibility permeates the film. His idea of the future was that it wouldn&rsquo;t look slick and shiny. Instead, it would be practical, a hodgepodge of recycled vintage fashions and contemporary ideas, all jumbled together and interconnected. He wanted it to look &ldquo;authentic&rdquo; rather than merely &ldquo;speculative.&rdquo;</p>

<p>During the film&rsquo;s production, Scott was notoriously obsessive about creating that reality onscreen. &ldquo;You&rsquo;re going through a rather frightening process every time you make a design decision,&rdquo; he told Sammon. &ldquo;Whether it&rsquo;s a television, or a bar, or the shoes a character will wear, it must be lumped in with everything else in the film. For better or for worse.&rdquo;</p>

<p>Scott demanded the same level of attention from his crew. Sammon recounts a story told by the movie&rsquo;s art director, David Snyder, during the building of&nbsp;<em>Blade Runner</em>&rsquo;s elaborate street set &mdash; a re-dressing of a New York street set dubbed Ridleytown &mdash; Scott showed up to inspect the work. The team had worked for months to create the sort of dense, retrofitted industrial look that Scott had in mind, and they were already $1 million over budget. They thought they had done everything they could. Scott arrived, looked around, said, &ldquo;It&rsquo;s a great start,&rdquo; then left them to figure out how to take his ideas even further.&nbsp;</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/9350301/GettyImages_607393566.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Ridley Scott on the set of &lt;em&gt;Blade Runner.&lt;/em&gt; | Sunset Boulevard/Corbis via Getty Images" data-portal-copyright="Sunset Boulevard/Corbis via Getty Images" />
<p>To help establish the film&#8217;s look, Scott hired Syd Mead, a &ldquo;visual futurist&rdquo; who had worked extensively with automobile manufacturers to develop concept vehicles. Mead&rsquo;s job initially was just to design the movie&rsquo;s cars, but he soon began to draw background environments along with the flying vehicles. Mead specialized in design work that was both innovative and practical; everything he designed for the movie was, if not quite workable, based on real-world engineering principles. He quickly became one of the film&rsquo;s key visual influences.</p>

<p>What Scott and his team did with&nbsp;<em>Blade Runner</em>&nbsp;was create a future that was both stylistically plausible and reasonably realistic from an engineering perspective &mdash; a world that didn&rsquo;t yet exist, but could. And now, in an unexpected way, it does.</p>
<h2 class="wp-block-heading">Modern cities resemble sunnier versions of <em>Blade Runner</em>’s urban dystopia</h2>
<p>Mead, importantly, was hopeful even as he worked on the film. &ldquo;Despite the downbeat philosophical atmosphere permeating&nbsp;<em>Blade Runner</em>, I&rsquo;m an optimist about the future,&rdquo; he told Sammon.</p>

<p>Indeed, despite the pessimism that is so deeply embedded into its outlook, there is something darkly romantic about the way it depicts Los Angeles&rsquo;s urban future.</p>

<p>It&rsquo;s not just that Harrison Ford looks dashing in neo-noir future wear or that the lighting is always moody and perfect, as if the entire city had been converted into a sultry nightclub &mdash; though none of that hurts. It&rsquo;s that&nbsp;<em>Blade Runner</em>&nbsp;presents its futuristic city as one that is overrun by the liveliness of mass humanity. Its bustling sci-fi cityscape is defined by diversity and walkability, by commerce and cultural mixing, by industrial ingenuity and panoramas of larger-than-life advertising. Even as the city is dying, it teems with the business of life.</p>

<p>The combination of realism and romanticism makes the movie&rsquo;s 2019 Los Angeles a place you can imagine not only going to but wanting to visit.</p>

<p>And today, in a sense, you can: Walk through Midtown Manhattan and it&rsquo;s hard not to see it as a better-lit cousin of Ridley Scott&rsquo;s&nbsp;LA, packed with fascinating fashions and endless commerce, building-size advertisements and sizzling street food. (The movie&rsquo;s&nbsp;LA was, after all, built out of a New York set.) It bustles with life and energy and industry. It&rsquo;s&nbsp;<em>Blade Runner</em>, but without the darkness and depression.&nbsp;</p>

<p>Urban centers have staged a comeback in the decades since 1982, and in the process, they have come to resemble sunnier versions of the gloomy urban landscape that Scott dreamed up. Yes, they are brighter and happier places, but they speak in the same visual language. In attempting to show us how cities would decay, the movie inadvertently ended up offering a reminder of many of the ways they are attractive and appealing.</p>

<p><em>Blade Runner</em>, in other words, helped set our expectations for what cities should look like. And although it was far from a positive vision, it has, over time, become one.</p>
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			<author>
				<name>Peter Suderman</name>
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			<title type="html"><![CDATA[The not-so-secret conservative politics of the Kingsman movies]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/9/25/16346588/kingsman-movies-populist-right" />
			<id>https://www.vox.com/culture/2017/9/25/16346588/kingsman-movies-populist-right</id>
			<updated>2017-09-25T12:53:40-04:00</updated>
			<published>2017-09-25T09:00:02-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" /><category scheme="https://www.vox.com" term="Politics" />
							<summary type="html"><![CDATA[On the surface,&#160;2015&#8217;s Kingsman: The Secret Service&#160;might not look like a particularly political movie. Director Matthew Vaughn&#8217;s adaptation of the comic book by Mark Millar and Dave Gibbons is an exuberant, cartoonishly violent spy romp that sends up both James Bond and superhero films, depicting a world in which a band of well-dressed, well-trained superspies [&#8230;]]]></summary>
			
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<img alt="" data-caption="Kingsman: The Secret Service | 20th Century Fox" data-portal-copyright="20th Century Fox" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/9305111/colin_firth_and_taron_egerton_in_kingsman_the_secret_service_2014_large_picture.jpg?quality=90&#038;strip=all&#038;crop=1.8,1.2476894639556,96.6,89.417744916821" />
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	Kingsman: The Secret Service | 20th Century Fox	</figcaption>
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<p>On the surface,&nbsp;2015&rsquo;s <a href="http://www.imdb.com/title/tt2802144/reference"><em>Kingsman: The Secret Service</em></a>&nbsp;might not look like a particularly political movie. Director <a href="http://www.imdb.com/name/nm0891216/">Matthew Vaughn</a>&rsquo;s adaptation of the comic book by Mark Millar and Dave Gibbons is an exuberant, cartoonishly violent spy romp that sends up both James Bond and superhero films, depicting a world in which a band of well-dressed, well-trained superspies fight dastardly villains on behalf of the common good.</p>

<p>Yet once you watch it, it&rsquo;s difficult to see it as anything else. In both story and sensibility, it may be that no recent big-budget film leans more overtly to the right in its politics: This is a movie that gives explicit, approving nods to both Margaret Thatcher and Ronald Reagan (a component from the&nbsp;<a href="http://www.coldwar.org/articles/80s/SDI-StarWars.asp">Strategic Defense Initiative</a>&nbsp;figures heavily into the denouement); that pits its heroes against a wealthy coastal tech mogul who is obsessed with global warming; and that unravels a plot between the world&rsquo;s financial and intellectual elites to kill off most of the world&rsquo;s population in order to save the planet from the threat of climate change. It is literally a movie about how environmentalism is a secret plot by liberal elites to kill off billions of ordinary people.</p>

<p>Just in case you didn&rsquo;t fully grasp the movie&rsquo;s outlook, it includes a scene in which the villain convinces President Obama &mdash; or, according to Vaughn, an actor on a White House set who is&nbsp;<a href="https://www.theguardian.com/film/2015/feb/16/matthew-vaughn-obama-kingsman-the-secret-service">intended</a>&nbsp;to be &ldquo;reminiscent&rdquo; of the former president &mdash; to go along with the plan. At the end, in a moment of triumph for the heroes, the pseudo-Obama&rsquo;s <a href="https://www.youtube.com/watch?v=eVuf2ZdWru4">head explodes</a>, along with the heads of the rest of the world&rsquo;s villainous, self-dealing elites.</p>

<p>Released in February 2015, as the most recent presidential race was still in the preliminary stages and most observers assumed that Donald Trump would never run, much less win the GOP nomination and the presidency, <em>Kingsman: The Secret Service</em> nonetheless channels something like the energy that eventually resulted in Trump&rsquo;s upset victory. It wasn&rsquo;t a warning, exactly, but in retrospect it&rsquo;s hard not to see it as an early sign of the nascent populist fervor that helped power him to the presidency.</p>

<p>In many ways, the film &mdash; and to a lesser extent its new sequel,&nbsp;<a href="https://www.vox.com/culture/2017/9/21/16334676/kingsman-the-golden-circle-review-colin-firth-too-much"><em>The Golden Circle</em></a><em> &mdash;</em> offer a political snapshot in pop culture form. Not of conservatism as a whole, but of a particular strain of right-of-center thinking that has been ascendant over the past few years, one that is vulgar, snarky, populist, and defined more by what it&rsquo;s against than what it is for. Taken together, the two films reveal what animates this part of the conservative movement, and what ails it.</p>
<h2 class="wp-block-heading"><em>Kingsman </em>is not a message movie, but it exhibits a populist anti-politics worldview</h2><img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/9305145/MV5BMjU2M2Y4ZjgtNWY0Yy00MjAwLWJiNjItNGViOGU3ZTkxYmJmXkEyXkFqcGdeQXVyNjUxMjc1OTM_._V1_SX1777_CR0_0_1777_737_AL_.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Colin Firth in &lt;em&gt;Kingsman: Secret Service.&lt;/em&gt; | 20th Century Fox" data-portal-copyright="20th Century Fox" />
<p>It would be a mistake to treat the first&nbsp;<em>Kingsman</em>&nbsp;as an argument. It doesn&rsquo;t act as a brief for any particular political point of view. Yet many of the habits and hang-ups of the modern conservative movement are embedded in its DNA.</p>

<p>For example, like many of today&rsquo;s conservatives, the film traffics in a kind of cartoony 1980s nostalgia. The references to Reagan and Thatcher come across not only as approving nods to conservative heroes of the Cold War era but also as contrasts with the feckless contemporary elites the movie casts as its villains.</p>

<p>Yet the movie offers little sense of what those leaders stood for; it puts forward a celebratory but somewhat shallow form of pop-Reaganism, the idea that the leaders of that time were great and strong and noble, without any sense of what they did or why. It is almost certainly too much to ask for a detailed history lesson from what is essentially a light superhero film, yet the sense of free-floating admiration for the conservative politicians of the 1980s reflects the ways in which segments of the right have become disconnected from the actual records and achievements of their political heroes.</p>

<p>At the same time, it&nbsp;indulges in a familiar anti-elitism, one that views politicians, corporate titans, and the environmentalist ethos as a kind of scam perpetrated on the public. The wealthy and the politically powerful are shown in fancy clothes and homes, separated from the concerns of everyday people and unconcerned with their welfare. <em>Secret Service&rsquo;</em>s chief antagonist, Valentine (<a href="http://www.imdb.com/name/nm0000168/">Samuel L. Jackson</a>), is a stylish, effete internet mogul who speaks with a lisp; he is squeamish about violence, even though he plans to perpetrate the largest act of mass murder in history. He is insulated, in other words, from the suffering he aims to cause. And President Obama &mdash; or his likeness, anyway &mdash; is, of course, a partner with tech titans, the global political class, and other elites.</p>

<p>At the heart of&nbsp;<em>Kingsman</em>&rsquo;s worldview, then, is a form of populist anti-politics, one that simply assumes that political elites are distant, stupid, venal, cynical, awful, and entirely uninterested in &mdash; and perhaps actively aligned against &mdash; the lives of ordinary people. It is a slyly political film that it is intensely disdainful of the very idea of politics.</p>

<p><em>Kingsman</em>&nbsp;is not a message movie. It is not designed to convince its viewers, or to sell anyone on a particular ideology. Indeed, at times it almost seems be trolling, like a highly sophisticated, $80 million adaptation of a Reddit thread. Heads explode in colorful, musically choreographed fireworks; Valentine&nbsp;<a href="https://www.youtube.com/watch?v=RP83kn5aYxo">serves</a>&nbsp;a dinner of expensive wine and McDonald&rsquo;s Big Macs; there&rsquo;s a show-stopping, utterly bonkers&nbsp;<a href="http://showstopping/">sequence</a>&nbsp;in which one of the heroes, under the influence of Valentine, murders an entire church full of congregants in rural Kentucky; the film closes with a gag about a particular sex act with a blonde Swedish princess. This unapologetically R-rated film has no interest in the more scolding forms of right-wing moralism; its populism is distinctly secular and post-religious.</p>

<p>Its comic sensibility blends droll wit, violent surprise, winking juvenile hijinks, and vulgar scatological humor. It is wildly, deliriously outrageous &mdash; a movie that constantly threatens to go too far, and frequently does. Indeed, its willingness to do so is part of its appeal.</p>
<h2 class="wp-block-heading">The first <em>Kingsman</em>’s high-low dynamic gave it a moral center that the new sequel loses sight of</h2><img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/9305179/kingsman_the_golden_circle_epk_DF_30023_R_rgb.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Taron Egerton in &lt;em&gt;Kingsman: The Golden Circle.&lt;/em&gt; | 20th Century Fox" data-portal-copyright="20th Century Fox" />
<p>Yet what keeps <em>Kingsman&rsquo;</em>s wilder impulses in check, and what makes it such an enjoyably electric experience, is the way it offsets its vulgarity with a distinctly British appeal to manners, competence, selflessness, tact, and propriety &mdash; when it&rsquo;s called for.</p>

<p>Much of the first movie is built around the lessons that superspy Harry Hart (<a href="http://www.imdb.com/name/nm0000147/">Colin Firth</a>) teaches to his young, ill-mannered prot&eacute;g&eacute; Eggsy (<a href="http://www.imdb.com/name/nm5473782/">Taron Egerton</a>). Harry quotes the old adage that &ldquo;Manners maketh the man,&rdquo; and then spends much of the movie teaching Eggsy what that means. In addition to more conventional spy training, there are lessons in how to dress and how to eat a formal meal &mdash; how, in other words, to behave in polite society. And part of that means refusing to ever look down on others. &ldquo;There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self,&rdquo; Harry says. In broad strokes, it is a coming-of-age story about the making of a proper English gentleman.</p>

<p>The expertly balanced high-low dynamic is part of what makes <em>Kingsman: The Secret Service</em> so surprising and entertaining; it&rsquo;s a gutter romp in a tailored suit. That mix, and the jolts it provides, is also what gives the movie a moral center. As unruly as it sometimes gets, it is restrained by the way it always insists on dignity and decency, on true selfless virtue rather than the flimsy, self-serving brand indulged by the movie&rsquo;s unkind elites.</p>

<p><em>The Golden Circle</em> maintains much of the first&rsquo;s film&rsquo;s gonzo energy. The violence is still both cartoonish and horrific. The humor still blends low adolescent vulgarity with spy movie satire and sophisticated sci-fi sight gags. If you&rsquo;ve ever wanted to see Elton John dressed in a feather suit fighting off rechargeable robot guard dogs, this a movie for you.&nbsp;</p>

<p>The blunt populist political sentiments are still there too: In the second movie (<em>spoilers ahead</em>), the villain is Poppy (<a href="http://www.imdb.com/name/nm0000194/">Julianne Moore</a>), an international drug dealer who holds millions of drug users for ransom by poisoning the illegal drug supply. After offhandedly declaring the United Nations useless, she negotiates with the president of the United States &mdash; this time a generic presidential type played by <a href="http://www.imdb.com/name/nm0339304/?ref_=ttfc_fc_cl_t32">Bruce Greenwood</a> &mdash; who agrees to pay a ransom in exchange for the antidote, part of which includes legalizing all drugs.</p>

<p>But he has no plans to actually play along. Instead, he decides to lock up the contagious users and let them die, on the logic that it will rid the world of the scourge of drug use forever. &ldquo;This presidency has just won the war on drugs!&rdquo; he exclaims. Once again, the movie sets up a global conspiracy in which the world&rsquo;s political and business elites have effectively teamed up to destroy the lives of ordinary people.</p>

<p>For the most part, I rather enjoyed&nbsp;<em>Golden Circle&rsquo;s&nbsp;</em>giddy antics, its creative vulgarity, and its lampooning of the war on drugs and the cynical way that politicians exploit it for political gain. It works hard to surprise, shock, and entertain, and it frequently succeeds on all counts. But what I missed this time around was the underlying sense of honor and decency that helped keep the original from simply being an extended sneer.</p>

<p>So just as <em>The Secret Service </em>seemed to capture many of the sentiments of the populist right in the moments before Trump made his mark,&nbsp;<em>The Golden Circle&nbsp;</em>seems to take its cues from the way it has transitioned and transformed under Trump&rsquo;s ascendency. The energy is similar, but both the movie and the movement have lost their sense of values; they know what they&rsquo;re against, but not what they&rsquo;re for.</p>
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			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Iron Man can&#8217;t carry the MCU forever. In Spider-Man: Homecoming, Marvel passed the torch.]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/summer-movies/2017/7/10/15931474/marvel-iron-man-old-spider-man-homecoming-future-mcu" />
			<id>https://www.vox.com/summer-movies/2017/7/10/15931474/marvel-iron-man-old-spider-man-homecoming-future-mcu</id>
			<updated>2018-04-11T16:27:25-04:00</updated>
			<published>2017-07-10T10:40:02-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Marvel" /><category scheme="https://www.vox.com" term="Movies" />
							<summary type="html"><![CDATA[There&#8217;s a joke at the end of Spider-Man: Homecoming in which Happy, Tony Stark&#8217;s loyal body-man, produces an engagement ring from his pocket and says, &#8220;I&#8217;ve been carrying this since 2008!&#8221; It&#8217;s a gentle nudge meant to remind us of the rich history these characters share, with both each other and their loyal viewers. Next [&#8230;]]]></summary>
			
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<img alt="" data-caption="Robert Downey, Jr. and Tom Holland in Spider-Man: Homecoming." data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8825985/Spider_Man_Homecoming_Robert_Downey_Jr_and_Tom_Holland.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Robert Downey, Jr. and Tom Holland in Spider-Man: Homecoming.	</figcaption>
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<p>There&#8217;s a joke at the end of <a href="https://www.vox.com/summer-movies/2017/7/6/15897294/spider-man-homecoming-movie-review"><em>Spider-Man: Homecoming</em></a> in which Happy, Tony Stark&#8217;s loyal body-man, produces an engagement ring from his pocket and says, &#8220;I&#8217;ve been carrying this since 2008!&#8221;</p>

<p>It&#8217;s a gentle nudge meant to remind us of the rich history these characters share, with both each other and their loyal viewers. Next year, the Marvel Cinematic Universe will turn 10 years old. In that time, it has <a href="https://www.vox.com/2016/5/9/11595344/marvel-cinematic-universe-captain-america-avengers">upended Hollywood&rsquo;s blockbuster business model</a>, establishing the formula for overlapping big-budget franchises connected by shared characters and setting.</p>

<p>The MCU&rsquo;s longevity and continued success is a testament to its strength; there may be no stronger brand amongst studio blockbusters. But the ring scene in <em>Homecoming</em> is also a reminder that the Marvel movie universe is no longer young &mdash; and specifically, that <a href="http://www.imdb.com/name/nm0000375/">Robert Downey Jr.</a>, whose Iron Man/Tony Stark is&nbsp;the franchise&rsquo;s founding and central player, is getting older.</p>

<p>Downey is now 52, and although he has carried the role so far, at some point he won&#8217;t be able to &mdash; or simply won&#8217;t want to &mdash; play Iron Man anymore.&nbsp;This is one of the challenges inherent in building a mega-movie franchise like Marvel&#8217;s.</p>

<p>Unlike the serialized comic books the studio&rsquo;s films are based on &mdash; which could allow characters to age slowly or not at all, and which never had to deal with lapsed contracts for favorite characters &mdash; Marvel&rsquo;s star performers, which include Downey Jr. as well as the Chrises <a href="http://www.imdb.com/name/nm0262635/">Evans</a> (Captain America), <a href="http://www.imdb.com/name/nm0695435/">Pratt</a> (<em>Guardians of the Galaxy</em>&rsquo;s Peter Quill), and <a href="http://www.imdb.com/name/nm1165110/">Hemsworth</a> (Thor), will eventually move on from their roles. And when that inevitably happens, the MCU will have to evolve.</p>

<p>But in many ways, its evolution has already begun.</p>

<p>For a big-screen money machine like the MCU, this forced change represents a certain kind of peril. But in the long run, it could be the path to keeping the MCU alive and thriving for generations.</p>
<h2 class="wp-block-heading">As the MCU’s first generation of heroes joins the AARP, Marvel should look to the X-Men films as a cautionary tale</h2>
<p>To understand the predicament in which Marvel could find itself, it helps to look at the X-Men<em> </em>film franchise, which, despite originating in Marvel&rsquo;s print comics, is owned by Fox.</p>

<p>When <a href="http://www.imdb.com/title/tt0120903/"><em>X-Men</em></a> debuted in 2000, before the MCU existed, it was a true ensemble project. But it quickly became clear that the core of the franchise that followed was a trio of characters and actors: <a href="http://www.imdb.com/name/nm0005212/">Ian McKellen</a> as Magneto, <a href="http://www.imdb.com/name/nm0001772/">Patrick Stewart</a> as Professor X, and <a href="http://www.imdb.com/name/nm0413168/">Hugh Jackman</a> as Wolverine. When the series began, Jackman was in his early 30s, but both Stewart and McKellan were already pushing 60.</p>

<p>In the years since, both Magneto and Professor X have been played, often quite effectively, by younger actors (<a href="http://www.imdb.com/name/nm0564215/">James McAvoy</a> and <a href="http://www.imdb.com/name/nm1055413/">Michael Fassbender</a>, respectively). But on several occasions, both have come back to reprise older versions of their roles. The series can&rsquo;t quite seem to move on from the stars who first defined the series.</p>

<p>Indeed, Jackman has continued to play Wolverine, carrying the character, and in some sense the X-Men movie brand &mdash; appearing in a trio of solo films, and stopping by for cameos in several X-Men films he&#8217;s otherwise not in &mdash; through two decades on screen. If anything, he&rsquo;s grown into an even more impressive physical presence (his <a href="https://www.bodybuilding.com/fun/mutant-strength-hugh-jackmans-wolverine-workout-plan.html">workout routine</a> is exhausting simply to read), but at 48 he is clearly aging out of the role. This year&rsquo;s Wolverine solo adventure, <a href="https://www.vox.com/culture/2017/2/17/14651612/logan-review-wolverine-hugh-jackman-x-men"><em>Logan</em></a>, reunited him with Stewart (now 76) in a somber, elegiac look at aging superheroes. It&rsquo;s almost certain to be the last time either actor plays their respective X-roles, especially since both of their characters died.</p>

<p><em>Logan</em> is among the best of the X-films, in large part because it leans into the aging of the actors, drawing on the ways their bodies and voices have changed, as well as the years of history viewers have with both. It works because it brings the <em>X-Men</em> franchise and its core characters to their logical end.</p>

<p>But today&rsquo;s expanded movie universes aren&rsquo;t allowed to end. Their whole point is to provide a stream of guaranteed box-office hits, pre-sold to viewers who are predisposed to love the characters and the brand. They are feature-length advertisements for more feature-length advertisements, each one designed to sell the next thing as much as itself. And that&rsquo;s where the X-films have faltered.</p>

<p><a href="https://www.vox.com/2016/5/30/11789288/x-men-apocalypse-superhero-movies-out-of-ideas"><em>X-Men: Apocalypse</em></a>, the most recent entry in the main series (the X-movie continuity is complicated, and honestly doesn&#8217;t fully hold together) brought in a new cast of young actors to play key roles, with McAvoy and Fassbender serving as its anchors. But the film was a dud. Without the principals who had defined the series early on, it seemed to have no idea what to do.</p>
<h2 class="wp-block-heading">Marvel&#039;s approach may be formulaic — but the next phase of the MCU isn&#039;t just more of the same</h2>
<p>It&rsquo;s not too difficult to imagine Marvel becoming bogged down in a universe defined by a handful of characters played by aging actors. Last year&rsquo;s <a href="https://www.vox.com/2016/5/5/11574504/captain-america-civil-war-movie-review"><em>Captain America: Civil War</em></a> set up a universe with two centers of moral (and narrative) gravity &mdash; Downey Jr.&rsquo;s Iron Man on the one hand and Chris Evans&rsquo;s Captain America on the other.</p>

<p><a href="http://collider.com/chris-evans-done-playing-captain-america/">Evans said he might quit playing the role</a> when his contract is up after the fourth <em>Avengers</em> film that&rsquo;s currently scheduled for 2019. But then he <a href="http://collider.com/chris-evans-captain-america-contract-future/">walked back the remark</a>,&nbsp;suggesting&nbsp;he might be willing to keep playing the character. Downey Jr., meanwhile, has been coy about how long he&#8217;ll keep playing Iron Man,&nbsp;<a href="http://www.eonline.com/news/864636/robert-downey-jr-reveals-how-much-longer-he-ll-play-iron-man">saying</a>&nbsp;recently that he wants to quit before it becomes &#8220;embarrassing.&#8221;</p>

<p>In some ways, it&rsquo;s hard to envision the MCU without Captain America or Iron Man. But it&rsquo;s clear that Marvel is already planning ahead, trying to make the most of the talent it has developed while also building a future that doesn&rsquo;t overly rely on the MCU&rsquo;s first generation of stars.</p>

<p>For one thing, Hollywood now treats visible signs of aging as a technical problem to be solved. Over the past decade, digital &ldquo;makeup&rdquo; designed to make older actors look young again has grown increasingly sophisticated. This is most apparent in <a href="http://www.hollywoodreporter.com/behind-screen/how-captain-america-civil-war-892387">showy effects set pieces</a> like the one in <em>Civil War </em>that <a href="https://www.youtube.com/watch?v=y-BXiJjoGtg">transformed the middle-aged Downey Jr. into a teenage Tony Stark</a>, or the <a href="https://www.youtube.com/watch?v=uaz6nxyQA28">scene in <em>Ant-Man</em></a> that presented a much younger Michael Douglas. But digital makeup is also used in more subtle ways, to achieve an effect that is <a href="http://www.vulture.com/2016/03/special-effects-c-v-r.html">more akin to plastic surgery</a> &mdash; making actors look like slightly more youthful versions of themselves. Expensive effects can&rsquo;t counteract aging entirely, but they go a long way to mitigating it.</p>

<p>At some point, though, Marvel&rsquo;s biggest stars are still going to move on from their roles. For Marvel, then, the trick is to build do what Fox never did with the X-films and build a franchise that isn&rsquo;t dependent on a few above-the-title names. That&rsquo;s a lot of what the studio&rsquo;s recent and upcoming releases manage to accomplish.</p>

<p>The two <a href="https://www.vox.com/culture/2017/4/26/15414840/guardians-of-the-galaxy-vol-2-review"><em>Guardians of the Galaxy</em></a> films have already established a quartet of new heroes and stars, with yet <a href="http://www.imdb.com/name/nm0695435/">another affable 30-something named Chris</a> in the lead role. Last fall&rsquo;s <a href="https://www.vox.com/2016/11/4/13497050/doctor-strange-review"><em>Doctor Strange</em></a> brought yet another cynical, selfish, wisecracking, extremely powerful middle-aged rich guy into the universe &mdash; a potential understudy for the position that Tony Stark now inhabits.</p>

<p>And now Spider-Man, of course, has been brought into the fold from rival studio Sony (although Sony still owns the rights to the character) in <a href="https://www.vox.com/2015/2/10/8010235/spider-man-sony-marvel-movie-rights">a deal that gives Marvel access</a> to one of the most popular and well-known characters in comics. The appearance of Iron Man in <em>Homecoming </em>serves as a kind of passing of the torch. In some sense, Stark isn&rsquo;t just teaching Peter Parker how to be a mature and responsible hero; he&rsquo;s showing him how to anchor a billion-dollar franchise.</p>

<p>Plus, thanks to the complex and&nbsp;<a href="https://www.forbes.com/sites/markhughes/2017/03/28/confirmed-spider-man-remains-in-mcu-for-at-least-3-more-films/#1895d1791230">unusual</a> contractual arrangements between Sony and Marvel,&nbsp;<a href="https://www.theverge.com/2017/6/20/15841200/spider-man-marvel-sony-cinematic-universe-rights-management">Spider-Man may have to hold down&nbsp;not just one franchise, but&nbsp;two</a>. At just 21 years old, Holland, who is&nbsp;<a href="http://www.slashfilm.com/tom-hollands-spiderman-contract/">reportedly signed</a>&nbsp;to play Spider-Man in six different films, has plenty of years left to play a superhero, should he want to continue.</p>

<p>But Marvel isn&rsquo;t just queuing up replacements. The studio is also expanding the MCU with new characters <a href="https://www.vox.com/2017/6/9/15768480/black-panther-marvel-trailer">like Black Panther</a> <a href="http://deadline.com/2017/07/captain-marvel-nick-fury-samuel-l-jackson-to-return-1202124578/">and Captain Marvel</a>, each of whom are set to get solo films &mdash; and, potentially, sub-franchises &mdash; of their own.</p>

<p>Meanwhile, MCU mastermind Kevin Feige has&nbsp;<a href="http://www.ign.com/articles/2017/06/27/spider-man-homecoming-sequel-will-be-the-start-of-the-marvel-cinematic-universes-phase-4">indicated that Marvel&rsquo;s films</a>&nbsp;will change direction after many of the current major plot threads are wrapped up in the fourth Avengers film. With the reality-bending Infinity Gauntlet, which has sometimes been used to overhaul Marvel&rsquo;s print-comics universe, in the mix, don&rsquo;t be surprised to see major characters die or change radically as Marvel&#8217;s movie universe enters what its overseers&nbsp;<a href="http://www.cinemablend.com/news/1677829/why-spider-man-2-is-kicking-off-marvels-phase-4-according-to-kevin-feige">refer to</a>&nbsp;as Phase 4.&nbsp;</p>

<p>Marvel, in other words, is trying to avoid the problems that have sometimes plagued the X-franchise, which ultimately became too dependent on a handful of actors and their characters, and broke down when they weren&rsquo;t around. Instead of focusing on a small number of popular characters and performers, Marvel is building a deep well of talent and story, one that can survive the retirement of any individual hero.</p>

<p>It&rsquo;s a good business strategy, because it spreads out risk, reducing the studio&rsquo;s dependency on any single performer. But it&rsquo;s also a recipe for continued creative vitality, because it forces Marvel&rsquo;s creative minds to pursue fresh stories, settings, and motivations. It simultaneously relies on formula while incorporating growth, change, and evolution into the equation. And in a business where the dominant strategy for tentpole productions amounts to, &ldquo;Repeat what has already worked, but bigger,&rdquo; that&rsquo;s no small feat.</p>

<p>Indeed, competitors have already seemed to pick up on Marvel&rsquo;s strategy: The big hope for Fox&rsquo;s X-franchise at this point is to launch a <a href="https://moviepilot.com/p/x-force-movie-deadpool-2/4188886">side franchise</a> built around <a href="https://www.vox.com/2017/3/3/14810146/deadpool-2-teaser-video-spoilers">the antics of Ryan Reynolds&rsquo;s Deadpool</a>.</p>

<p>Maybe someday Marvel&rsquo;s universe will collapse under its own weight, as the producers attempt to juggle too many characters and too many nine-figure blockbusters at once. Maybe someday the universe will have to reset and reboot, as Marvel&rsquo;s print comics have done so many times.</p>

<p>But so far the MCU strategy has worked remarkably well. Indeed, Marvel has come closer than any other studio to building the holy grail of blockbuster filmmaking: a popular, critically acclaimed, massively profitable franchise that can truly live forever.</p>
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				<name>Peter Suderman</name>
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			<title type="html"><![CDATA[The Transformers movies are total nonsense. That’s their secret strength.]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/summer-movies/2017/6/23/15847284/transformers-last-knight-michael-bay-delightful-nonsense" />
			<id>https://www.vox.com/summer-movies/2017/6/23/15847284/transformers-last-knight-michael-bay-delightful-nonsense</id>
			<updated>2018-04-11T16:48:38-04:00</updated>
			<published>2017-06-23T09:00:02-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" />
							<summary type="html"><![CDATA[I am not precisely sure when I lost the plot of Transformers: The Last Knight, but I think it was probably around the time that a drunk Merlin &#8212; yes, that Merlin, of the Knights of the Round Table &#8212; showed up at the ruins of an ancient spaceship and began pleading for&#160;help from a [&#8230;]]]></summary>
			
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<img alt="" data-caption="Transformers: The Last Knight" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8738857/transformers5_image.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Transformers: The Last Knight	</figcaption>
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<p>I am not precisely sure when I lost the plot of <a href="https://www.vox.com/culture/2017/6/20/15840856/transformers-the-last-knight-review-transformers-5"><em>Transformers: The Last Knight</em></a>, but I think it was probably around the time that a drunk Merlin &mdash; yes, <em>that</em> Merlin, of the Knights of the Round Table &mdash; showed up at the ruins of an ancient spaceship and began pleading for&nbsp;help from a giant alien robot.</p>

<p>Merlin is somewhat mysteriously played by <a href="http://www.imdb.com/name/nm0001804/">Stanley Tucci</a>, who appeared in the franchise&rsquo;s previous installment &mdash; 2014&rsquo;s <a href="http://www.imdb.com/title/tt2109248/?ref_=nm_flmg_act_20"><em>Transformers: Age of Extinction</em></a> &mdash; but as a completely different character (the <a href="http://tfwiki.net/wiki/Joshua_Joyce">scheming technology executive Joshua Joyce</a>). The wizard engages in a bit of comic monologuing, until the robot hands him a staff, which apparently allows him to control a three-headed robot dragon. The dragon emerges from a cave and swoops over the British hillside &mdash; it&rsquo;s really quite pretty &mdash; ultimately joining an ancient battle, already in progress, to help the Knights of the Round Table defeat the Saxon army. There are a lot of fireballs and explosions and punishing subwoofer rumbles that seemed designed to test the strength of your kneecaps.</p>

<p>All of this happens in roughly the first five minutes of the movie, and the rest of the film makes about as much sense as the opening. Later on, there&rsquo;s a fire-breathing baby dinosaur robot, and a bigger dinobot companion (left over from <em>Age of Extinction</em>) that has to be scolded, like a rogue puppy, for eating auto-junk. <a href="http://www.imdb.com/name/nm0000114/">Steve Buscemi</a> drops by to trade a few quips; he&rsquo;s a robot, of course. So does franchise regular <a href="http://www.imdb.com/name/nm0001806/">John Turturro</a>, wearing silly shorts while watching over sun-bathing Transformers in Cuba, because, well, why not?</p>

<p>There&rsquo;s also a comic-relief butler robot who assists <a href="http://www.imdb.com/name/nm0000164/">Anthony Hopkins</a>&rsquo;s character, who turns out to be the last guardian of the legend of King Arthur. And somewhere in the middle of the film, Hopkins delivers a 15-minute-long monologue in which he reveals that Bumblebee, one of the franchise&rsquo;s key Transformer characters, was actually a legendary World War II hero. There&rsquo;s an&nbsp;evil Cybertronian sorceress-bot named Quintessa&nbsp;who can control other robots.&nbsp;Unrelated (I think), there is also&nbsp;a series of mechanical horns&nbsp;that were&nbsp;planted around the Earth before the continents separated. Somehow&nbsp;<a href="https://www.vox.com/videos/2017/6/21/15843570/astronomy-stonehenge-solstice">Stonehenge</a>&nbsp;is involved.</p>

<p>After the opening sequence, I never quite recovered my sense of narrative balance, but I sort of enjoyed myself anyway, in part because I knew what to expect right&nbsp;from the start.&nbsp;<em>The Last Knight&nbsp;</em>doesn&rsquo;t&nbsp;make any sense,&nbsp;but neither do any of the other&nbsp;<em>Transformers&nbsp;</em>films. The franchise is one giant, explosion-riddled mashup of wacky plot contrivances, dazzling special effects, and merchandising opportunities.&nbsp;It&rsquo;s nonsense, sure, but it&rsquo;s meticulously crafted, delightful nonsense&nbsp;that falls perfectly in line with both its roots in a line of robot toys and director <a href="https://www.vox.com/2016/1/19/10777428/michael-bay-movies-defense-auteur">Michael Bay</a>&rsquo;s extravagant sensibilities&nbsp;&mdash;&nbsp;and that&rsquo;s part of its charm.</p>
<h2 class="wp-block-heading">The <em>Transformers</em> films aptly capture the imaginative mindset of a child</h2>
<p>&ldquo;Magic does exist. It was found long ago &mdash; inside a crashed alien ship,&rdquo; the disembodied voice of Anthony Hopkins says as Merlin stumbles upon his robot interlocutor, as if that explains anything.</p>

<p>But explanations are not what&rsquo;s on order in <em>The Last Knight. </em>Indeed, the moments at which the film attempts to explain itself, to provide context or plot cues, are among its most incoherent. For example, Hopkins&rsquo;s aforementioned extended monologue is supposed to explain the movie&rsquo;s complex mytho-historical backstory, which dictates that the Knights of the Round Table were real, but also that they all relied on the aid of &mdash; you guessed it &mdash; giant sword-wielding robots.</p>

<p>What&rsquo;s more, the whole thing is punctuated by a slew of pseudo-comic distractions and interruptions, including the appearance of an organ playing butler-bot, as if to make sure that viewers can&rsquo;t possibly focus or concentrate for too long. I got the gist, which is essentially, <em>Actually, the Transformers were a crucial part of the Knights of the Round Table</em>. But I doubt I could explain much more.</p>

<p>With that said, I&rsquo;m not sure it would make any difference if I could. Like most of the rest of Bay&rsquo;s cars-and-robots franchise, <em>The Last Knight </em>dips in and out of history and legend, myth and nonsense, cynicism and silliness. It is not just impossible to follow; it comes across as intentionally designed to repel logical thought. It is a machine made to dampen thinking.</p>

<p>Even more than its predecessors, the film is a maelstrom of spectacle and sensation, a special effects&ndash;driven free-for-all that has somehow escaped the gravitational pull of traditional storytelling in favor of something more immediate and abstract, a kind of caffeinated nonsense cinema, designed to pleasure even as it pulverizes. At their best&mdash; or at least their most brutally effective &mdash; the <em>Transformers</em> films induce a form of audiovisual euphoria that seems to cast a spell over viewers, one that renders plot and narrative conventions useless. The <em>Transformers</em> movies speak to something deeper, something primordial, deep inside your mechanized lizard brain, the place where three-headed robot dragons live.</p>

<p>That&rsquo;s fitting for a franchise that is, after all, based on <a href="https://en.wikipedia.org/wiki/The_Transformers_(TV_series)">a children&rsquo;s cartoon</a> designed primarily to sell <a href="https://transformers.hasbro.com/en-us">a line of toys</a> to preadolescent boys. For better or for worse, Bay has crafted a series of films that replicate the mindset of an 8-year-old kid playing alone in his room, letting his imagination run wild as he goes about inventing the most elaborate adventure he can think of. The films are both deeply focused and easily distracted. They are built around jokey comic relief and mindless violent conflict, as well as simple character relationships in which recognizable adult characteristics or responsibilities are entirely absent.</p>

<p>They possess deep mythological backstories, some of which are interlaced with real-world events, but they rarely make sense when considered for even a moment. They can be obnoxious and creatively scatological &mdash; if you&rsquo;ve ever wished to see a giant robot car &ldquo;urinate&rdquo; on John Turturro, <a href="https://www.youtube.com/watch?v=tjLMN6FNG8M">Michael Bay has your back</a> &mdash; but for the most part, they are rather naive, and even innocent in their outlook on the world.</p>

<p>Bay&rsquo;s <em>Transformers</em> films do not merely appeal to a childlike sensibility; they capture it, channel it, inhabit it. They are stunningly complex $200 million studio blockbusters that seem to have sprung directly from the sugar-addled fantasies of a particularly inspired child.</p>
<h2 class="wp-block-heading">Michael Bay knows what he&#039;s doing; there’s clearly a method to the <em>Transformers</em> films’ madness</h2>
<p>The <em>Transformers</em> films have grown more abstract over the years, less tethered to the mechanics of character and causality. And in the process, they have made their director&#8217;s intentions even more clear.&nbsp;</p>

<p>The first movie, 2007&rsquo;s <a href="http://www.imdb.com/title/tt0418279/"><em>Transformers</em></a>, is the most coherent &mdash; and arguably the best &mdash; of the bunch. It&rsquo;s a relatively conventional YA story about a young boy who gets a car that turns into a robot. But in the decade that&rsquo;s passed since its release, the franchise has only grown stranger and more abstract.</p>

<p>The first sequel, 2009&rsquo;s <a href="http://www.imdb.com/title/tt1055369/"><em>Transformers: Revenge of the Fallen</em></a>, revolves around a MacGuffin called the Matrix of Leadership and a machine that makes suns explode, which requires the matrix to work. It also involves secret cosmological signals being implanted in <a href="http://www.imdb.com/name/nm0479471/">Shia LaBeouf</a>&rsquo;s brain, which can only be translated by John Turturro. Actually, that makes it sound more straightforward than it is. But if summarizing the movie&rsquo;s plot is already difficult, trying to <em>explain</em> it is nigh impossible. Don&rsquo;t believe me? Read <a href="http://www.therobotsvoice.com/2009/06/bonus_robs_transformers_2_faqs.php">this old FAQ</a>, which attempts to break down what actually happens in the film and why &mdash; and ends up making painfully clear how disjointed it is.</p>

<p>The other sequels aren&rsquo;t any more cogent. The third film in the franchise, 2011&rsquo;s <a href="http://www.imdb.com/title/tt1399103/"><em>Transformers: Dark of the Moon</em></a>, ties the <em>Transformers movies</em> to the moon landing, and includes a scene in which the evil Decepticons plan an attack while <a href="https://www.youtube.com/watch?v=pZFnVDgQSCw">casually lounging around the monuments</a> on the National Mall in Washington, DC.</p>

<p>And when giving an interview about the fourth film, <em>Age of Extinction</em>, screenwriter Ehren Kruger <a href="http://www.slashfilm.com/transformers-logical-sense/">described</a> it as &ldquo;quasi experimental&rdquo; and said that as a writer, &ldquo;you start to make your peace with the idea that logical sense doesn&rsquo;t have to be the be-all, end-all.&rdquo; That film ends with an absolutely bonkers sequence in which <a href="https://www.youtube.com/watch?v=47YlZkA2z1E">a massive magnet sucks up all the metal vehicles in Hong Kong</a>, and then Optimus Prime brandishes a sword and <a href="https://www.youtube.com/watch?v=QZLgiwYP5to">rides a robot dinosaur</a>:</p>
<div class="youtube-embed"><iframe title="Transformers: Age of Extinction - Optimus Prime Speech/The Battle Begins/Dinobots Charge" src="https://www.youtube.com/embed/QZLgiwYP5to?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>But the <em>Transformers</em> films&rsquo; nutso, erratic storytelling isn&rsquo;t the result of Bay not knowing what he&rsquo;s doing. His nonsense narratives and hyperactive editing are <a href="https://www.vox.com/2016/1/19/10777428/michael-bay-movies-defense-auteur">consistent stylistic choices</a>. His smaller films &mdash; in particular, the smartly satirical criminal-bodybuilders film <a href="http://www.imdb.com/title/tt1980209/"><em>Pain &amp; Gain</em></a><em>&shy;</em> <em>&mdash; </em>tend to be more narratively coherent. And he has been willing to <a href="https://www.youtube.com/watch?v=lXRCf9LbLM0">toy with his own image</a> as a filmmaker who puts &ldquo;awesomeness&rdquo; &mdash; usually in the form of explosions that escalate in both size and scope &mdash; above all else.</p>

<p>The careful attention Bay devotes to these trademark elements is apparent in <em>The Last Knight</em>; on several occasions, the film comes across as more than a little self-aware, piling on frenetic explosions and showdowns and special effects extravagance, deflating its own self-importance even as it builds it up. It never quite descends into self-parody, but it winks and nudges you, letting you know it knows exactly what it&rsquo;s doing, even amidst the chaos.</p>

<p>There&#8217;s a sense that somehow Bay is in control, that he is orchestrating all of this for your delight, that he genuinely wants to entertain you, and is willing to work to do it. You didn&#8217;t really decide to see a <em>Transformers</em> movie for the plot, did you? Bay&#8217;s movies are expensive (but confident) bets that you did not. And they are bets that have consistently paid off. The first four films have <a href="http://deadline.com/2014/08/transformers-age-of-extinction-crosses-1-billion-dollar-mark-813668/">earned&nbsp;more than $3.5 billion combined</a> at the global box office.</p>

<p>The <em>Transformers</em> franchise&rsquo;s whiff of organization among the chaos is also part of the secret to its charm: Michael Bay knows his movies are silly and ludicrous and deliriously nonsensical &mdash; and he wants you to know he knows too.</p>
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					</entry>
			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Wonder Woman’s battle scenes show how to use — and not use — CGI in super-movies]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/6/6/15730568/wonder-woman-battle-scenes-cgi" />
			<id>https://www.vox.com/culture/2017/6/6/15730568/wonder-woman-battle-scenes-cgi</id>
			<updated>2017-06-06T09:10:05-04:00</updated>
			<published>2017-06-06T09:10:02-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" />
							<summary type="html"><![CDATA[There&#8217;s a lot to love about the new Wonder Woman: It features a pair of leads with genuine chemistry who feel like real adults rather than adolescent fantasies. It manages to be serious and sometimes even dark without ever being grim or brooding. It has a functioning sense of humor. It is the first film [&#8230;]]]></summary>
			
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<img alt="" data-caption="Gal Gadot’s Wonder Woman charges into battle. | Warner Bros." data-portal-copyright="Warner Bros." data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8622049/ww3.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Gal Gadot’s Wonder Woman charges into battle. | Warner Bros.	</figcaption>
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<p>There&rsquo;s a lot to love about the new <em>Wonder Woman</em>: It features a pair of leads with genuine chemistry who feel like real adults rather than adolescent fantasies. It manages to be serious and sometimes even dark without ever being grim or brooding. It has a functioning sense of humor. It is the first film in the DC Comics extended universe that does not come across as actively hostile toward its hero. All in all, it&rsquo;s a refreshing change of pace from the conventions that have come to define the superhero movie generally &mdash; and a major improvement on the heavy-metal dirge that has so far defined the DCEU under Zack Snyder.</p>

<p>But there&rsquo;s one super-movie trope that <em>Wonder Woman </em>doesn&rsquo;t quite overcome: the noisy, bloated third act overstuffed with expensive but poorly rendered computer-generated special effects.</p>

<p>With its fire-lit nighttime color scheme, its clumsy bombast, and its weightless, slightly cartoony CGI, the climactic showdown between Wonder Woman and Ares, the God of War, feels like a hangover from the Zack Snyder era<em>. </em>It&rsquo;s a tension-free exercise in digital effects overload, and in a movie that otherwise feels so grounded in both physical and emotional reality, the sequence comes across as jarringly disconnected from either. And a big part of the reason why is its over-reliance on the same sort of crummy CG that made the final battle against Doomsday in <em>Batman v. Superman</em> such a bore.</p>

<p>It&rsquo;s not that computer-generated effects are always bad; in fact, many of the most memorable action scenes of the past 25 years show how it can be used well. But the trick is to use computer-generated effects sparingly and wisely<strong> </strong>&mdash; to accentuate and exaggerate physical reality, rather than to act as a substitute for it entirely.</p>
<h2 class="wp-block-heading"><em>Wonder Woman</em>’s first action scene shows how to mix practical and CG effects</h2>
<p>That&rsquo;s not to say that all of <em>Wonder Woman</em>&rsquo;s action scenes suffer from these problems. Indeed, it&rsquo;s worth contrasting <em>Wonder Woman</em>&rsquo;s final fight with the film&rsquo;s first big action scene, which takes place on the island of Themyscira, where Diana &mdash; Wonder Woman&rsquo;s real name &mdash; lives with her fellow Amazons. The opening battle does everything right that its finale does wrong.</p>

<p>The sequence starts when Diana rescues pilot Steve Trevor after his plane crashes in the water. It quickly becomes clear that Trevor, an American spy during World War I, is being pursued by hostile German forces. The Amazons and the Germans then battle it out on the beach. &nbsp;</p>

<p>The most immediate difference here from the final battle is the lighting: The Themyscira scene takes place in the middle of a bright and sunny day, lit by overhead sun and a reflection that sparkles off the waves.&nbsp;But the scene also smartly and efficiently establishes the capabilities of the two sides: The Germans have guns and boats, while the Amazons have horses and swords, but the all-female band of Amazon warriors are also superhumanly powerful in a way that the mortal German men are not.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8622071/Wonder_Woman_5.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Robin Wright plays Antiope, a fierce Amazon warrior." data-portal-copyright="" />
<p>That&rsquo;s where the CGI comes in. The scene follows bullets and arrows in time-dilated close-up as they fly across the battlefield, in order to highlight important moments in the fight. Director Patty Jenkins slows down time to show the Amazons in action as they leap, bound, and flip across the battlefield in ways that no human truly could. Some of it is wire-work, in which human actors are suspended on wires that are digitally removed in post-production, and some of it relies on computer-generated composites, with layers of images digitally stacked on top of each other and then tweaked by computer.</p>

<p>The backgrounds are enhanced as well, but the scene was <a href="http://www.marieclaire.com/culture/a26239/gal-gadot-wonder-woman-feminist/">shot on a real beach</a>, with real sand, real water, and real seaside cliffs in the background. Jenkins uses computer-assisted effects to show what the Amazon bodies are capable of, and to demonstrate how powerful, agile, and graceful they are in comparison to the grubby German soldiers.</p>

<p>It&rsquo;s a scene, in other words, that has clear stakes and a clear power-balance dynamic. And it&rsquo;s built around the physicality of its participants and their relationship to the real, physical world, in which the CGI is designed to enhance that essential human physicality. (It doesn&rsquo;t hurt that &mdash; as a scene in which powerful and noble women warriors slaughter brutish male soldiers, wiping out their engines of war &mdash; it helps to establish the movie&rsquo;s theme early on.)</p>

<p>You can say the same about the mid-movie sequence in which Wonder Woman turns the tide of a battle in the trenches of World War I. Parts of the sequence, including <a href="http://www.marieclaire.com/culture/a26239/gal-gadot-wonder-woman-feminist/">portions of Wonder Woman&rsquo;s sword</a>, were created or modified in a computer. But it was also shot in dug-out trenches, with mud and dirt that give it a frisson of reality. These may not be the most memorable action scenes ever filmed, but compared to the finale, they are minor masterpieces.</p>

<p><em>Wonder Woman</em>&rsquo;s third-act showdown features two characters of indeterminate power. The specifics and limits of Wonder Woman&rsquo;s powers are never firmly established, and the movie makes no attempt whatsoever to explain what, exactly, Ares is capable of, either: He shoots some sort of computer-generated energy from his hands, and he can also send chunks of runway and other large objects flying at his opponents. Almost everything you see in the finale, from the vehicles being tossed around to Ares&rsquo;s electric-pulsing armor, was created or heavily modified inside a computer. As a result, the scene feels lifeless, flimsy, and more than a little tension-free.</p>
<h2 class="wp-block-heading">CGI is better used to enhance than to create</h2>
<p>It&rsquo;s almost a stretch to describe <em>Wonder Woman</em>&rsquo;s final battle as live-action filmmaking: It&rsquo;s more of an animated scene with a few live-action elements layered on top. But big-budget action scenes, even those featuring impossible superheroics, almost always work better when it&rsquo;s the other way around.</p>

<p>Think of something like the <a href="https://www.youtube.com/watch?v=L8OZpmIWcxg">highway chase</a> in <em>The Matrix Reloaded. </em>Although it&rsquo;s not technically a superhero film, it&rsquo;s an extended, computer-effects heavy scene in which super-powered characters leap between and fight on top of fast-moving vehicles. But to shoot it, the Wachowskis built an entire <a href="http://www.independent.co.uk/arts-entertainment/films/features/story-of-the-scene-the-matrix-reloaded-2003-876546.html">stretch of highway</a> on an old California naval base. There&rsquo;s a lot that&rsquo;s digitally enhanced or even fully digitally created in that scene &mdash; some of the cars, for example, were inserted via computer &mdash; but it draws some of its impact from its baseline reality. The scene was shot on a real road, using a squad of real stunt cars, crashing and smashing in ways that reflect real-world materials and physics.</p>
<div class="youtube-embed"><iframe title="The Matrix Reloaded - Highway Fight Scene Part 1(HD)" src="https://www.youtube.com/embed/L8OZpmIWcxg?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>That&rsquo;s true of many of the most memorable superhero action set pieces in recent years, as well. The big superhero face-off at the end of the second act of <em>Captain America: Civil War </em>is heavy on CG-wizardry, but the crew also spent days <a href="http://www.hollywoodreporter.com/behind-screen/captain-america-civil-war-how-airport-battle-was-filmed-why-a-prelude-avengers-infinit">filming at Germany&rsquo;s Leipzig/Halle airport</a>, setting off real explosions. This year&rsquo;s Wolverine sequel, <em>Logan</em>, was a smaller-scale effort that relied far less heavily on green-screen effects than many superhero films, but <a href="http://io9.gizmodo.com/there-were-way-more-cg-actors-in-logan-than-you-realize-1793039736">still built digital stunt doubles</a> for its lead actors.<em>&nbsp;</em>For <em>The Dark Knight</em>, Christopher Nolan &mdash; who is so wary of digital technology that he reportedly does not own a <a href="http://www.businessinsider.com/christopher-nolan-doesnt-have-a-cellphone-or-email-address-2015-1">mobile phone or have an email address</a> &mdash; flipped <a href="http://www.cinemablography.org/blog/behind-the-scenes-truck-flip-sequence-inthe-dark-knight">a real 18-wheeler in downtown Chicago</a>. For the mid-air escape that opens <em>The Dark Knight, </em>Nolan dropped a <a href="http://www.businessinsider.com/christopher-nolan-reveals-most-proud-of-the-dark-knight-rises-opening-scene-2015-4">full-sized airplane out of the sky</a>.</p>

<p>But even a professed digital skeptic like Nolan admits that CG has its place. In a 2012 <a href="https://www.dga.org/Craft/DGAQ/All-Articles/1202-Spring-2012/DGA-Interview-Christopher-Nolan.aspx">interview</a> with the Directors Guild of America, he laid out his vision for balancing practical effects work with computer-generated enhancements:</p>
<blockquote class="wp-block-quote has-text-align-none is-layout-flow wp-block-quote-is-layout-flow">
<p>The thing with computer-generated imagery is that it&rsquo;s an incredibly powerful tool for making better visual effects. But I believe in an absolute difference between animation and photography. However sophisticated your computer-generated imagery is, if it&rsquo;s been created from no physical elements and you haven&rsquo;t shot anything, it&rsquo;s going to feel like animation. &hellip; We try to enhance our stunt work and floor effects with extraordinary CGI tools like wire and rig removals. If you put a lot of time and effort into matching your original film elements, the kind of enhancements you can put into the frames can really trick the eye, offering results far beyond what was possible 20 years ago. The problem for me is if you don&rsquo;t first shoot something with the camera on which to base the shot, the visual effect is going to stick out if the film you&rsquo;re making has a realistic style or patina.&rdquo;</p>
</blockquote>
<p>It helps, of course, that Nolan&rsquo;s foray into superhero films was with Batman, a more grounded hero who lacks traditional superpowers. And not every filmmaker needs go as far as Nolan to avoid digital effects. (It&rsquo;s hard to imagine a <em>Guardians of the Galaxy </em>film, for example, without a significant amount of CGI.) &nbsp;</p>

<p>But in its broad strokes, Nolan&rsquo;s approach makes a useful guide to crafting exciting, grounded action scenes, superhero or otherwise. Modern superhero movies simply wouldn&rsquo;t be possible without computer-generated effects. But it&rsquo;s the blending of reality and hyper-reality &mdash; the connection and tension between the two &mdash; that makes a sequence exciting. Which means that you have to start with reality first.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Alien 3 is far from the worst Alien movie. In fact, it’s pretty great.]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/5/22/15660296/alien-3-david-fincher-defense" />
			<id>https://www.vox.com/culture/2017/5/22/15660296/alien-3-david-fincher-defense</id>
			<updated>2017-05-22T09:10:04-04:00</updated>
			<published>2017-05-22T09:10:01-04:00</published>
			<category scheme="https://www.vox.com" term="Criminal Justice" /><category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" /><category scheme="https://www.vox.com" term="Policy" />
							<summary type="html"><![CDATA[The new Alien: Covenant&#160;marks the sixth film in the main Alien franchise since it started in 1979, making it one of Hollywood&#8217;s longest-running series. And there&#8217;s no sign of it going away: Director Ridley Scott said in March that there may be&#160;as many as six more&#160;in the works.&#160; The franchise has had its ups and [&#8230;]]]></summary>
			
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<img alt="" data-caption="Sigourney Weaver meets the alien in Alien 3" data-portal-copyright="" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8548713/Alien3.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Sigourney Weaver meets the alien in Alien 3	</figcaption>
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<p>The new <a href="https://www.vox.com/summer-movies/2017/5/17/15612540/alien-covenant-review-fassbender-satan-paradise-lost-spoilers"><em>Alien: Covenant</em></a>&nbsp;marks the sixth film in the main <em>Alien</em> franchise since it started in 1979, making it one of Hollywood&#8217;s longest-running series. And there&#8217;s no sign of it going away: Director Ridley Scott said in March that there may be&nbsp;<a href="https://consequenceofsound.net/2017/03/ridley-scott-has-six-more-alien-sequels-in-mind-and-the-next-one-is-written/">as many as six more</a>&nbsp;in the works.&nbsp;</p>

<p>The franchise has had its ups and downs over the years &mdash; remember A<em>liens vs. Predator: Requiem</em>? &mdash; but it has been sustained in large part based on the enduring popularity of the&nbsp;first two films in the series:&nbsp;<a href="http://www.imdb.com/title/tt0078748/reference"><em>Alien</em></a><em> </em>and <a href="http://www.imdb.com/title/tt0090605/reference"><em>Aliens</em></a><em>.</em></p>

<p>The films were made seven years apart by two very different directors, and there isn&rsquo;t much continuity between them, aside from the protagonist, <a href="http://www.imdb.com/name/nm0000244/">Sigourney Weaver</a>&rsquo;s Ellen Ripley, and the <a href="https://www.buzzfeed.com/danieldalton/original-alien-concept-art-h-r-giger?utm_term=.hf6XGVpQzL#.rnRg35YMyj">H.R. Giger-designed</a> aliens themselves. The first was a claustrophobic monster movie in space made by a young director named Ridley Scott, the second a Vietnam-inspired action film by James Cameron.</p>

<p>But both films succeeded on the strength of their memorable imagery, rich world building, and strong performances. And both films helped launch the careers of young directors who would go on to be two of Hollywood&rsquo;s most successful filmmakers. They are classics of science fiction filmmaking &mdash; critically acclaimed and beloved by fans &mdash; and their reputation has helped the franchise endure for nearly 40 years.</p>

<p>Other <em>Alien </em>follow-ups haven&rsquo;t fared quite as well. <a href="http://www.imdb.com/title/tt0103644/reference"><em>Alien 3</em></a>, in particular, is widely thought of as a turning point in the series &mdash; not a franchise killer but a disappointment considering what came before. The third installment, which went through a troubled production, was generally panned on its 1992 release, and in the years since, it has been all but disowned by its director, David Fincher.</p>
<div class="youtube-embed"><iframe title="ALIEN 3 Official Trailer (1992) Sigourney Weaver, David Fincher Movie HD" src="https://www.youtube.com/embed/KUTaNMJJBa8?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p><em>Alien 3</em> may not have quite the mass appeal or enduring legacy of its predecessors, but its low reputation simply isn&rsquo;t deserved. It&rsquo;s a worthy addition to the franchise &mdash; as strong a science fiction picture, in its own way, as the first two films in its series &mdash; and another showcase for the visionary talents of a young director who would go on to be one of the most powerful filmmakers in Hollywood.</p>
<h2 class="wp-block-heading"><em>Alien 3</em>’s troubled production was a trial by fire for a young David Fincher</h2>
<p>Like <em>Aliens</em>, <em>Alien 3</em> took a long time to gestate. Although the previous film had been a huge success, director James Cameron had moved on to other projects, and the writer-producer duo David Giler and Walter Hill, who had been with the series from the beginning, were wary of making another installment. Still, the studio wanted a sequel, so work eventually began on developing a story and a setting. But the project was troubled from the outset &mdash; even before Fincher came on board.</p>

<p>According to <em>Wreckage and Rage: The Making of Alien 3</em>, a 2003 documentary that catalogs the film&rsquo;s production issues in exhaustive detail, the producers struggled to find a director to oversee the production.</p>

<p>Renny Harlin, the Finnish director of <em>A Nightmare on Elm Street 4 </em>and <em>Die Hard 2,</em> was initially brought on with the intention of making a movie in which Ripley traveled to the alien home world. This was dismissed as too expensive, and Harlin eventually left the project.</p>

<p>The development process went much further until writer Vincent Ward proposed a movie about a monk-like society on a planet-size wooden ship floating in space. Ward wrote a series of scripts, hired illustrators to design his wooden world, and even began building some of the sets. But creative tensions mounted between the film&rsquo;s producers and Ward, who could never quite offer an explanation for his space-bound wooden world. He exited the project, and Fincher came on board.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8548735/GettyImages_618270664.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="David Fincher on the set of &lt;em&gt;Alien 3.&lt;/em&gt; | Photo by Rolf Konow/Sygma/Corbis via Getty Images" data-portal-copyright="Photo by Rolf Konow/Sygma/Corbis via Getty Images" />
<p>At the time, Fincher was in his late 20s, and although he was well known for his music video work, he had never directed a feature film. His on-set perfectionism grated on the producers, who felt he was wasting too much time and money getting small details right. The relationship between the young director and his studio minders was tense at best.</p>

<p>&ldquo;I&rsquo;ll never forget Dave&rsquo;s complete devotion to the color of blood,&rdquo; producer Ezra Swerdlow says in <em>Wreckage and Rage</em>. Set footage shows Fincher musing about shooting a thousand takes of an exploding head, and insisting to an obviously skeptical Swerdlow that he would only shoot under certain sky and weather conditions. Swerdlow describes Fincher as &ldquo;openly contemptuous&rdquo; of studio oversight, and says the studio responded by trying to &ldquo;break him.&rdquo;</p>

<p>The conflicts between Fincher and the studio were exacerbated by a rushed schedule. Ward&rsquo;s wooden-monastery planet idea was scrapped in favor of a prison-planet concept, but the script wasn&rsquo;t complete. Meanwhile, construction of the film&rsquo;s huge sets had already begun. And the movie&rsquo;s updated alien design hadn&rsquo;t been finalized, which meant that the creature builders were trying to catch up too.</p>

<p>&ldquo;We went through this production continually reworking the script,&rdquo; producer John Landau says in the documentary. &ldquo;The movie got greenlit based on a whole different version of the script. And David had to deal with that in a very short period of time. He had to design the alien, design the sets, and he had to write the script, all the way into the depths of production.&rdquo;</p>

<p>Once shooting stopped, the fights only continued. Fincher&rsquo;s initial cut came in at nearly three hours long, and the studio pressed relentlessly for a version a half-hour shorter than what he preferred. Fincher was a novice director with little power, and eventually the studio won out.</p>

<p>Reviews were generally unkind to the film that eventually made it to theaters, calling it stylish but shallow. Variety <a href="http://variety.com/1992/film/reviews/alien3-1200429655/">described</a> <em>Alien 3</em> as &ldquo;a muddled effort that offers little more than visual splendor to recommend it,&rdquo; while the New York Times<em> </em><a href="http://www.nytimes.com/movie/review?res=9E0CEFD9173EF931A15756C0A964958260&amp;partner=Rotten%20Tomatoes&amp;mtrref=undefined&amp;gwh=6E2F2F5086F2E4F8391CC6F02453D8C3&amp;gwt=pay">complained</a> that the film was too dark and too implausible. The third installment in the franchise &ldquo;is nothing to scream about,&rdquo; <a href="http://www.washingtonpost.com/wp-srv/style/longterm/movies/videos/alien3rhowe_a0aece.htm">wrote</a> a critic for the Washington Post.</p>
<h2 class="wp-block-heading">A longer cut of the film validates the strength of Fincher’s creative vision</h2>
<p>More than a decade later, it was clear that feelings remained raw: Fincher is the only major player who does not appear in <em>Wreckage and Rage</em>, and the studio initially demanded that the documentary makers cut 20 minutes from the film detailing conflicts with the director. When the studio wanted to assemble a director&rsquo;s cut of <em>Alien 3 </em>for a home-video release, Fincher refused to participate. Instead, an extended cut of the film was created based on his editing room notes &mdash; a kind of director&rsquo;s cut without the director.</p>

<p>The Assembly Cut, as it is known, restores much of what was lost in the studio&rsquo;s shortened version of the movie, and solves some of the specific problems cited by critics.</p>

<p>Among other things, it expands the world of the prison planet Fiorina 161 by reinserting a series of exteriors intended to appear at the beginning of the film, showing the residents using oxen to pull wreckage through a bleak industrial landscape. These shots help establish what life is like on the planet, set the tone for the film to come, and address complaints that the world of the film doesn&rsquo;t feel all that large.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8548741/GettyImages_618259410.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="The Assembly Cut of &lt;em&gt;Alien 3&lt;/em&gt; adds texture and character to the film’s prison planet and its inhabitants. | Rolf Konow/Sygma/Corbis via Getty Images" data-portal-copyright="Rolf Konow/Sygma/Corbis via Getty Images" />
<p>The Assembly Cut also dramatically expands the roles of several of the prisoner characters, particularly Golic, a stuttering murderer played by <a href="http://www.imdb.com/name/nm0001524/">Paul McGann</a> whose part was all but eliminated from the studio version of the film. On release, some critics complained that the cast, all of whom were shaved bald, was poorly defined. The extended cut&rsquo;s extra character moments go a long way toward distinguishing the movie&rsquo;s supporting players.</p>

<p>But mostly the Assembly Cut serves to validate the strength of Fincher&rsquo;s vision &mdash; a vision that shines through even in the studio cut. <em>Alien 3</em> is, more than anything else, a dark and dour mood piece about the ugly depths of the human condition. The Assembly Cut basks in that mood a little longer, and adds more detail around the margins, but there&rsquo;s no missing it in the theatrical release version of the film either. In some sense, critics who praised the look but panned the movie missed the point: In a David Fincher film, the mood <em>is</em> the movie.</p>

<p>And <em>Alien 3</em> is very much a David Fincher film, as distinctly the product of his dark and twisted imagination as <em>Seven</em> or <em>Zodiac </em>or <em>The Girl With the Dragon Tattoo. </em>Just as the icy survivalism of <em>Alien</em> helped set the tone for Ridley Scott&rsquo;s career, and the guns-blazing ferocity of <em>Aliens</em> helped pave the way for James Cameron&rsquo;s later work, <em>Alien 3</em> works as a setup for the rest of David Fincher&rsquo;s films.</p>

<p>It&rsquo;s nihilistic and misanthropic, bleak and despairing, slickly shot and bathed in ragged industrial gloom. It&rsquo;s a big-budget movie about human frailty and the inevitability of death in which the characters are never particularly likable or heroic and the protagonist dies at the end. As in <em>Seven</em>, the ending is a shock downer. As in <em>Fight Club</em>, the character relationships are built from a series of existential dialogues. As in <em>Panic Room</em>, the story is driven by the need to use one&rsquo;s surroundings to survive what is essentially a home invasion. The alien of <em>Alien 3 </em>is, in a way, Fincher&rsquo;s first serial killer.</p>
<h2 class="wp-block-heading">Fincher put his own particular stamp on the tropes that animate the <em>Alien</em> franchise</h2>
<p>Fincher&rsquo;s perfectionism on the set of <em>Alien 3</em> would become the norm for the director: Reports <a href="http://www.slashfilm.com/trivia-for-gone-girl-david-fincher-averaging-nearly-50-takes-per-scene/">indicated</a> that while making <em>Gone Girl, </em>he averaged more than 50 takes per scene. His fascination with violence and gore that is both artful and shocking would appear later in <em>Seven</em> and <em>Zodiac</em>. In all of these films, Fincher&rsquo;s obsession with the look of blood comes across clearly onscreen.</p>

<p>Visually, <em>Alien 3</em> may be the most distinctive entry in the franchise. Cinematographer Jordan Cronenweth, whose work on <em>Blade Runner</em> defined a certain decaying urban sci-fi aesthetic, had to quit after a short time on the job. But the final work by British photographer Alex Thomson is stunning in its own way. Backgrounds are textured with steam columns, damp surfaces, and sharp beams of light that give the sets a textured physicality. For much of the film, the camera lingers close to the floor, pointed up, as if to emphasize the close confines of the prison space and the impossibility of escape.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8548769/GettyImages_618259448.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="Sigourney Weaver in Alien 3" title="Sigourney Weaver in Alien 3" data-has-syndication-rights="1" data-caption="The world of &lt;em&gt;Alien 3&lt;/em&gt; has a textured physicality that stands out within the franchise. | Rolf Konow/Sygma/Corbis via Getty Images" data-portal-copyright="Rolf Konow/Sygma/Corbis via Getty Images" />
<p>Beyond the visuals, <em>Alien 3 </em>also excels as an exercise in imaginative world building.<strong> </strong>Its lonely prison planet is as richly detailed and lived-in an environment as the industrial corridors of <em>Alien</em> or the abandoned mining colony of <em>Aliens</em>. Its sequestered society, in which a religious contingent effectively runs the prison while a small group of overseers struggles to maintain a facade of control, is as nuanced a cinematic sociology as the corporate power structures that drove the first film, or the military conventions that powered the second. Like its predecessors, <em>Alien 3</em> is an exploration of human power dynamics in a confined setting and the limits of institutional control.</p>

<p>Fincher, in other words, put his own particular stamp on the tropes that animate the <em>Alien</em> franchise: He took the ideas that Scott and Cameron had developed and remade them in his own image. His ideas may be too bleak, too gloomy, too misanthropic for some, but they are clearly his, and in <em>Alien 3</em> they are presented as forcefully as ever.</p>

<p>Fincher&rsquo;s frustrating experience on the film, and his perfectionism, may not allow him to see it, but it&rsquo;s a fine David Fincher film. Just as <em>Alien</em> and <em>Aliens</em> were unmistakably products of their directors&rsquo; ideas and aesthetics, <em>Alien 3</em> is a product of Fincher&rsquo;s unique vision. And that, in the end, is what makes it a great <em>Alien</em> film as well.</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Making great science fiction TV is a challenge. The Expanse proves it can be done.]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/4/17/15301664/science-fiction-television-the-expanse-syfy" />
			<id>https://www.vox.com/culture/2017/4/17/15301664/science-fiction-television-the-expanse-syfy</id>
			<updated>2017-04-18T09:57:59-04:00</updated>
			<published>2017-04-17T08:10:01-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="TV" />
							<summary type="html"><![CDATA[For fans of serious science fiction, there aren&#8217;t too many options on TV these days. Despite this age of peak TV and the glut of original programming that has yielded some extremely popular genre series, including&#160;Game of Thrones&#160;and&#160;The Walking Dead, science fiction has struggled to find a foothold, and most of what exists is essentially [&#8230;]]]></summary>
			
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<img alt="" data-caption="The Expanse | SyFy/NBCU" data-portal-copyright="SyFy/NBCU" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8344043/GettyImages_632604370.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	The Expanse | SyFy/NBCU	</figcaption>
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<p>For fans of serious science fiction, there aren&rsquo;t too many options on TV these days. Despite this age of peak TV and the glut of original programming that has yielded some extremely popular<strong> </strong>genre series, including&nbsp;<a href="http://www.vox.com/culture/2017/3/30/15127346/game-of-thrones-season-7-episodes-review-recap-news"><em>Game of Thrones</em></a><em>&nbsp;</em>and&nbsp;<a href="http://www.vox.com/culture/2017/4/2/15154664/the-walking-dead-season-7-spoilers-recaps-reviews-news"><em>The Walking Dead</em></a>, science fiction has struggled to find a foothold, and most of what exists is essentially contemporary in setting (think <a href="http://www.vox.com/culture/2016/12/1/13813628/westworld-spoilers-reviews-recaps-season-1-hbo"><em>Westworld</em></a> or <a href="http://www.vox.com/2014/9/24/6839009/person-of-interest-tv"><em>Person of Interest</em></a>).</p>

<p>For the kind of classic sci-fi built around spaceships and interplanetary relations, there&rsquo;s really only one choice:&nbsp;<a href="http://www.vox.com/2017/2/19/14631528/the-expanse-godspeed-episode-4-recap-syfy"><em>The Expanse</em></a>.</p>

<p>Fortunately, it&rsquo;s a good choice. The series, which wraps up its second season on Syfy this week, was recently&nbsp;<a href="http://www.blastr.com/2017-4-4/game-thrones-expanse-2017-hugo-awards-finalists">nominated</a>&nbsp;for a Hugo Award &mdash; science fiction&rsquo;s top honor &mdash; and even though its ratings are less than stellar, <a href="http://deadline.com/2017/03/the-expanse-renewed-season-3-syfy-1202045014/">Syfy has renewed it for a third season</a>.</p>

<p>A <a href="http://www.vox.com/cards/best-tv-shows-hbo-netflix-now/the-expanse-syfy">lavishly produced, politically complex drama about interplanetary rivalries</a> as humans reach beyond the solar system,&nbsp;<em>The Expanse</em>&nbsp;is, by nearly any measure, one of the most ambitious science fiction shows ever made. But it also helps to illustrate why the genre has had such a difficult time flourishing on the small screen in recent years, and why it&rsquo;s so hard to make great science fiction TV.</p>
<h2 class="wp-block-heading">Science fiction is hard to produce well on a typical TV budget</h2>
<p>The first obstacle any science fiction show has to reckon with is the budget. There&rsquo;s a built-in visual appeal to most any science fiction world. From the sprawl of futuristic urban transportation systems to cramped spaceship interiors to the particulars of fashion, weaponry, and computing, most imaginary renderings of what the future will look like are inherently interesting. But typically, they&rsquo;re also incredibly expensive to produce, because visualizing the future inevitably requires custom-built sets and props and complex computer-generated effects.</p>

<p>That makes science fiction a great fit for feature films, where it&rsquo;s common for studio-backed sci-fi properties to spend well in excess of $100 million on a movie. For a two-hour film, that comes to nearly $1 million per minute of screen time. In contrast, few TV shows even come close to spending $100 million per season, and&nbsp;full-season budgets are often less than half of that: The production budget for Netflix&#8217;s Marvel comics shows is reportedly&nbsp;<a href="http://variety.com/2014/biz/news/disney-chief-bob-iger-new-york-gov-andrew-cuomo-set-11-am-et-news-conference-1201121502/">around $200 million</a>&nbsp;for five seasons spread over 60 episodes, and the first 10-episode season of&nbsp;<em>Westworld&nbsp;</em>cost&nbsp;<a href="http://www.hollywoodreporter.com/live-feed/hbos-westworld-100-million-price-934347">about $100 million</a>. In any case, that money has to cover 10 or more hours of screen time. This means expensive sets and effects can only be used sparingly, if at all.</p>

<p>(This is a problem for fantasy series, too, of course. But fantasy at least has the advantage of being set in something that resembles the ancient past, which means producers can expect lots of scenes set in natural environments with nothing more expensive than a few horses and some sword props. <em>Game of Thrones</em>, one of the most lavish and expensive shows on TV, reportedly costs somewhere&nbsp;<a href="http://www.eonline.com/news/318306/holy-flaming-warships-how-expensive-is-game-of-thrones-anyway">between $6 million</a>&nbsp;<a href="https://www.forbes.com/sites/hayleycuccinello/2016/04/22/game-of-thrones-season-6-costs-10-million-per-episode-has-biggest-battle-scene-ever/#aff0b3b11bb9">and $10 million</a>&nbsp;per episode.)</p>

<p>You can see this dynamic at work on&nbsp;<em>The Expanse.&nbsp;</em>Based on <a href="https://www.amazon.com/Leviathan-Wakes-Expanse-Book-1-ebook/dp/B0047Y171G/ref=la_B004AQ1W8Y_1_1?s=books&amp;ie=UTF8&amp;qid=1492195996&amp;sr=1-1">a series of books by James S.A. Corey</a>, the pen name of authors Daniel Abraham and Ty Franck, the show is set roughly 200 years in the future, after humans have colonized the solar system. There are three distinct factions &mdash; Earth, Mars, and the Belt, led by a loosely organized, quasi-terroristic Belters rights organization called the OPA (Outer Planets Alliance) &mdash; all of which are vying for political influence. The spaceship and settlement sets are impressive, but most are used repeatedly in order to wring maximum value out of each location. The show boasts <a href="https://www.youtube.com/watch?v=XhKWeGXduzs">consistently impressive special effects sequences</a>, like&nbsp;the Martian power armor battle&nbsp;that opens the second season &mdash; but there&rsquo;s also an awful lot of diplomacy and negotiation going on.</p>

<p>Much more than feature films, TV science fiction almost always has to be built around conversation rather than action set pieces or otherworldly visual spectacle. That&rsquo;s not to say that space battles and shootouts are off limits entirely; but creating 10 or more hours of science fiction TV inevitably necessitates a lot of scenes of people standing around and talking to each other.</p>
<h2 class="wp-block-heading">Science fiction TV has to explain everything from the ground up</h2>
<p>That brings us to the next challenge for science fiction television: It has to explain almost everything. A contemporary show, or one set in the recent past, can take an awful lot for granted &mdash; everything from how governments work to what the characters eat to how people get around. All of this material is assumed when a show is set in the same world that viewers live in every day.&nbsp;</p>

<p>A future-set show like&nbsp;<em>The Expanse</em>, on the other hand, has to explain&nbsp;<em>everything</em>: how people living in space get access to air, food, and water, how the economy works, and what sort of governments are in power.</p>

<p>The show&rsquo;s three-way power struggle drives much of its story, which means that the complex political dynamics between Earth, Mars, and the Belt have to be explained. The show&rsquo;s politics are pretty fascinating; as Tufts University professor Daniel Drezner recently&nbsp;<a href="https://www.washingtonpost.com/posteverything/wp/2017/03/23/the-best-show-about-international-relations-on-television-right-now-is-on-wait-for-it-syfy/?utm_term=.13410077280b">wrote</a>&nbsp;at&nbsp;the Washington Post, it might be the best show about international relations on TV right now. But it&rsquo;s still a heavy storytelling lift.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8344051/GettyImages_630980522.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;The Expanse&lt;/em&gt;’s&lt;em&gt; &lt;/em&gt;Chrisjen Avasarala is a United Nations executive working to prevent war between Earth and Mars. | SyFy/NBC" data-portal-copyright="SyFy/NBC" />
<p>Beyond politics,&nbsp;<em>The Expanse</em>&nbsp;also has to work through basic questions about the nature of physics and technology. For example, the story requires characters to move throughout the solar system far faster than any currently known technology would permit, so a&nbsp;<a href="https://www.youtube.com/watch?v=96KiWKz2BlU">subplot in one episode this season</a>&nbsp;was devoted to dramatizing the invention of the <a href="http://expanse.wikia.com/wiki/Epstein_Drive">&ldquo;Epstein Drive,&rdquo;</a> a propulsion system that allows for ultra-fast travel without gravity-related side effects that would otherwise turn a body into mush.</p>

<p>Even basic modes of communication like accents and body language are potentially unmoored from the everyday expectations of a typical viewer. <em>The Expanse</em>&rsquo;s Belters speak in a jargon-heavy, accented slang, and although it&rsquo;s downplayed somewhat in the TV show relative to the books, they often communicate via large arm gestures, which Belter culture developed because they spent much of their lives in spacesuits that made facial expressions difficult to read. To account for this, the producers hired a choreographer who,&nbsp;<a href="http://www.blastr.com/2015-12-23/expanse-executive-producer-mark-fergus-episode-3-belter-speak-pace-and-planetary-politics">according</a>&nbsp;to executive producer Mark Fergus, &ldquo;developed a comprehensive video-dictionary of Belter hand-speak for the actors and producers.&rdquo;</p>

<p>In novels, these sorts of in-world mechanisms can be explained directly to readers by the author or the narrator. In a science fiction TV series, all of this information &mdash; cultural, physical, political, and economic assumptions that would otherwise go unspoken and unquestioned &mdash; has to be built from the ground up and clearly communicated to the viewer without getting bogged down in clunky exposition. It has to be dramatized, frequently in scenes involving characters who already know what&rsquo;s going on and wouldn&rsquo;t naturally explain it to each other. And it has to do all of this in addition to fulfilling the requirement of any good scripted show: to tell an engaging story with compelling and believable characters.</p>
<h2 class="wp-block-heading"><em>The</em> <em>Expanse</em> had the advantage of a preestablished world to fill out</h2>
<p>On <em>The Expanse</em>, you can feel the producers straining against these challenges, and there are times when the seams start to show. Some of the space station interiors feel slightly underpopulated, as if the show couldn&rsquo;t quite afford to fill out the big living spaces. The insides of the various spaceships and space-based habitats all seem to work from similar design concepts, as if imagined by a single designer. Some of the dialogue verges on being expository, and yet the nuances of the series&rsquo; three-way politics still may not always be clear to those who haven&rsquo;t also read the books.</p>

<p>Overall, though,&nbsp;<em>The Expanse&nbsp;</em>handles these challenges exceptionally well, balancing political backstory, technical details, and cultural world building with a broad cast of well-developed characters and a sprawling narrative about a solar system&ndash;wide fight for resources and power.</p>

<p>The show&rsquo;s handling of space travel may be the most impressive thing about it: There&rsquo;s no artificial gravity, and spaceships have to fly plausible trajectories that account for the gravitational pull of planets. It&rsquo;s a series that takes the technical challenges of life in space seriously. And it does it all this within the confines of a television budget, while managing to be one of the coolest looking shows on TV.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8344063/GettyImages_632604362.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Roberta &quot;Bobbie&quot; W. Draper, Martian Marine. | SyFy/NBCU" data-portal-copyright="SyFy/NBCU" />
<p>One reason it all works so effectively is that <em>The Expanse</em>&rsquo;s world was largely built before it was developed into a story. According to Ty Franck, one of the writers behind the books and an executive producer on the show,&nbsp;<em>The Expanse</em>&nbsp;began as a pitch for a massive online role-playing game, which never came to fruition and was eventually converted into a homemade tabletop RPG. Franck&rsquo;s co-author, Daniel Abraham, was one of the players.&nbsp;</p>

<p>&ldquo;After about the third session,&rdquo; Franck&nbsp;<a href="http://www.glixel.com/interviews/expanse-writer-franck-on-star-citizen-mass-effect-3-w464385">recently told&nbsp;Glixel</a>,&nbsp;&ldquo;[Abraham] kept looking at my giant notebook, and he would say things like, &lsquo;Since every company out here in the Belt has their own scrip, what does the economy look like? How does the money exchange work?&rsquo; So I would explain it to him and he would say, &lsquo;If we&#8217;re in these rock tunnels, wouldn&#8217;t the rocks be really cold? What do the tunnels look like?&rsquo; I would explain that to him, and he saw that it was all in my book, and finally he said, &lsquo;You&#8217;ve done all the world-building that people do for novels. Why don&#8217;t we just write a novel out of this?&rsquo; I was like, &lsquo;Yeah sure.&rsquo;&#8221;</p>

<p>In other words, <em>The Expanse</em>&rsquo;s writers aren&rsquo;t just making up the world as they go, adding convenient technologies on the spot. Instead, they&rsquo;re populating a complex preexisting world with people and conflicts, rather like a more conventional show in a contemporary setting.</p>

<p>That may be the biggest reason &nbsp;<em>The Expanse&nbsp;</em>is so effective at solving the challenges of sci-fi television: It doesn&#8217;t always act like a science fiction series that has to laboriously explain itself to its viewers. Because it&#8217;s working from a fully fleshed-out world, it can do what shows set in our own time do and assume a degree of familiarity with how everything works. The characters on <em>The Expanse</em> all know how their world operates already, and that allows the audience to extrapolate on their own.</p>

<p><em>The Expanse</em> obviously is not a contemporary show, but in many ways it functions like one, allowing it to develop its world without working too hard to justify it. Thus, it doesn&rsquo;t just reveal the challenges of making great science fiction television &mdash; it also shows how to solve them.&nbsp;</p>
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									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Hollywood&#8217;s new blockbuster model, as explained by Fast &#038; Furious action scenes]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/4/12/15211086/fast-and-furious-action-scenes" />
			<id>https://www.vox.com/culture/2017/4/12/15211086/fast-and-furious-action-scenes</id>
			<updated>2017-04-18T09:58:09-04:00</updated>
			<published>2017-04-12T13:40:01-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" />
							<summary type="html"><![CDATA[When&#160;The Fast and the Furious&#160;opened in the summer of 2001, few would have predicted that it would launch one of Hollywood&#8217;s biggest franchises. A modestly budgeted action picture built around urban street racing culture that&#160;borrowed&#160;heavily from&#160;Point Break, the film turned into a surprise hit,&#160;earning a total of $207 million&#160;at the box office, with about $144 [&#8230;]]]></summary>
			
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<img alt="" data-caption="It’s cars vs. submarine in Fate of the Furious. | Universal" data-portal-copyright="Universal" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8323997/gallery_14_main.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
	It’s cars vs. submarine in Fate of the Furious. | Universal	</figcaption>
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<p>When&nbsp;<a href="http://www.imdb.com/title/tt0232500/reference"><em>The Fast and the Furious</em></a><em>&nbsp;</em>opened in the summer of 2001, few would have predicted that it would launch one of Hollywood&rsquo;s biggest franchises. A modestly budgeted action picture built around urban street racing culture that&nbsp;<a href="http://www.ifc.com/2013/07/10-hollywood-movie-ripoffs">borrowed</a>&nbsp;heavily from&nbsp;<em>Point Break</em>, the film turned into a surprise hit,&nbsp;<a href="http://www.boxofficemojo.com/movies/?id=fastandfurious.htm">earning a total of $207 million</a>&nbsp;at the box office, with about $144 million coming from domestic ticket sales, on a $38 million production budget.</p>

<p>Sixteen years later, the series has become more of a behemoth than even that initial success would have suggested. The latest two entries,&nbsp;<a href="http://www.imdb.com/title/tt1905041/reference"><em>Fast &amp; Furious 6</em></a><em>&nbsp;</em>and&nbsp;<a href="http://www.imdb.com/title/tt2820852/reference"><em>Furious 7</em></a><em>,&nbsp;</em>&nbsp;boasted production budgets bigger than the first film&rsquo;s total domestic earnings, clocking in at $160 million and $190 million, respectively. The series is now one of Hollywood&rsquo;s most reliable moneymakers: The most recent,&nbsp;<em>Furious 7</em>,&nbsp;<a href="http://www.boxofficemojo.com/movies/?id=fast7.htm">made $1.5 billion</a>&nbsp;at the global box office by itself &mdash; the vast majority from foreign sources &mdash; and expectations for this week&rsquo;s installment,&nbsp;<a href="http://www.imdb.com/title/tt4630562/reference"><em>The Fate of the Furious</em></a>, are similar.</p>

<p>As the series has grown in scope, so have its signature car-themed action sequences, the small-scale street racing of the original giving way to increasingly epic and implausible vehicular spectacles that have defined the franchise and helped cement its international appeal.</p>

<p>At this point, you can trace the evolution of both the franchise and Hollywood&rsquo;s business model through the progression of the series&rsquo; action sequences &mdash; and see the trade-offs that moviemakers have made as their audience goes global.</p>
<h2 class="wp-block-heading">The modest origins of <em>The Fast and the Furious</em></h2>
<p>When the series began, it was working with a relatively modest budget, and it was targeted at a mostly American audience: young men steeped in, or at least aware of, contemporary car modding and street racing culture. And the action scenes reflected that.</p>

<p>The first <em>Fast &amp; Furious </em>movie<em> </em>opens with a night racing sequence that sets the tone for the entire movie.&nbsp;It&rsquo;s set on the streets of Los Angeles, where modern day hot-rodders have gathered for an illegal street race. The opening moments, before the cars take off, emphasize the community aspect of the race and offer a glamorized depiction of the culture and the participants &mdash; which is to say, a flattering view of the target audience.</p>
<div class="youtube-embed"><iframe title="The Fast and the Furious (2001) - The Night Race Scene (1/10) | Movieclips" src="https://www.youtube.com/embed/pZZ60jrw6cg?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>It also offers a similarly flattering view of the objects of their obsession, their souped-up, home-modded cars. In this scene and throughout the movie, the cars are polished and brightly colored so that they stand out in the frame. While they idle at the starting line, director Rob Cohen cuts in for a close-up of the tailpipes spitting fire as the vehicles prepare to cross the starting line. Once the race begins, he cuts in to shots of gears being shifted and pedals being pressed, glancing at the ever-so-serious faces of the drivers as they make their moves.</p>

<p>From there, Cohen takes us inside the cars themselves, tracking their inner workings as they burst off the line. These shots rely on computer-generated effects to take viewers inside the vehicle in order to emphasize the vehicle&rsquo;s power and performance. This sequence, and in some sense the entire movie, is about fetishizing hardware.</p>

<p>As the race continues, the scene takes some impressionistic turns, showing, for example, the warped view of a city street from the perspective of a driver going 140 miles per hour. But the cars themselves operate in a way that is essentially carlike, doing the sorts of things that viewers understand cars can actually do. It&rsquo;s not documentary-real, but it&rsquo;s more or less grounded in a sense of traditional physical reality, and the scene itself is set in a place designed evoke a real culture and a real place.</p>

<p>The same goes for a climactic chase sequence that pits the film&rsquo;s two street racing leads, Dominic Toretto (Vin Diesel) and Brian O&rsquo;Conner (Paul Walker), against a pair of bikers who have&nbsp;<a href="https://www.youtube.com/watch?v=hOz9L1KrJJY">just taken out</a>&nbsp;a member of Toretto&rsquo;s crew.</p>
<div class="youtube-embed"><iframe title="The Fast and the Furious (2001) - Chasing the Killers Scene (9/10) | Movieclips" src="https://www.youtube.com/embed/UmmXGbFASC0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Once again, the scene is not strictly realistic &mdash; you don&rsquo;t often encounter hot rods chasing automatic-weapon-toting bikers through a major urban area &mdash; but it seems more or less aware of the laws of physics, and generally willing to abide by them. The impetus for the scene, meanwhile, is a drive-by shooting that bears at least some small likeness to real-life urban gang warfare, albeit with more than a touch of Hollywood melodrama.</p>

<p>The film and its action scenes, in other words, were set in a particular place, among a particular group of people, in a world that resembled, at least in some basic fashion, our own.</p>
<h2 class="wp-block-heading">Hollywood’s business model changes — and so does the series</h2>
<p>For most of its existence, that&rsquo;s what Hollywood films, more often than not, were like. Yes, there were exceptions, but even a wildly fanciful production like, say,&nbsp;<em>The Wizard of Oz</em> was still framed by the experience of life on a farm in Kansas. There were limitations, as well: Because the target audience was domestic, that meant most of its characters &mdash; in particular its protagonists &mdash; were too.&nbsp;</p>

<p>But over the past decade and a half, as foreign box office returns have become increasingly important to movie studio bottom lines, that&rsquo;s started to change. Studios are making fewer films but with bigger budgets, and that means those films must appeal broadly across the globe. In 2015, about&nbsp;<a href="http://www.latimes.com/entertainment/envelope/cotown/la-et-ct-global-box-office-20151231-story.html">73 percent of total studio box office revenues</a>&nbsp;were generated internationally, up from 66 percent in 2010.</p>

<p>So a franchise like&nbsp;<em>Fast &amp; Furious</em>, which was built on appealing to a relatively specific American youth culture, has had to evolve as well. And that&rsquo;s exactly what it did.</p>

<p>After the series&rsquo; fourth film, which featured the return of Diesel and other core cast members, outperformed box office expectations, director Justin Lin &mdash; who oversaw the third through sixth films &mdash; was given license to essentially reboot the series. Starting with the fifth installment,&nbsp;<a href="http://www.imdb.com/title/tt1596343/reference"><em>Fast Five</em></a>, he converted the franchise from one about American street racing into a series of globe-trotting action-heist films &mdash; sort of&nbsp;<em>Ocean&rsquo;s 11</em>, but with a more youthful international cast.</p>

<p>The cars stayed front and center, but no longer did the series dwell on shiny muscle car components. Instead, Lin gave the cars superpowers, allowing them to leap through the air and rush across highways in ways that abandoned all pretense of obeying physical reality.</p>

<p><em>Fast Five&nbsp;</em>offers a brief nod to the original film with a friendly&nbsp;<a href="https://www.youtube.com/watch?v=gN1BjYlhKvc">quarter-mile street race</a>&nbsp;between several of the main characters, but it&rsquo;s a tribute rather than the main event. That comes in the finale, which features Toretto and O&rsquo;Conner tandem-driving a pair of rally cars attached to a dumpster-size safe through the bowels of Rio de Janeiro.</p>
<div class="youtube-embed"><iframe title="Fast Five (9/10) Movie CLIP - Taking the Vault (2011) HD" src="https://www.youtube.com/embed/OurCnuyC8zo?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>The sequence is a joyous riot of speed and impact, completely and unapologetically unbound from any real-world understanding of how cars actually work. It&rsquo;s an absolute blast, and it&rsquo;s the moment when the series found its new calling: over-the-top vehicular action that treats the laws of gravity and engine mechanics as trifles to be ignored.</p>

<p>The next installment, <em>Fast &amp; Furious 6,</em> took this mission even further. It features, among other things, a highway sequence pitting the car-driving Furious crew against a tank, and a&nbsp;<a href="http://www.vulture.com/2013/05/how-long-was-the-runway-in-fast-and-furious-6.html">seemingly endless finale</a>&nbsp;in which they&nbsp;<a href="https://www.youtube.com/watch?v=km3VtR6mqmg">chase down a cargo plane</a>&nbsp;as it tries to take off from an airplane runway.</p>

<p>These sequences rely heavily on computer-generated imagery and assistance &mdash; but instead of taking us inside the workings of the cars, as in the first film, the digital effects work is used to free the vehicles from the limitations of earthbound physics.</p>

<p>Part of the reason these sequences work so well is the enthusiasm with which Lin stages them. There&rsquo;s an infectious sense of delight to these scenes, a giddiness that helps sell the big moments &mdash; not despite but because of their sheer outlandishness. They&rsquo;re creative and clever, designed by someone truly invested in the work. Watching Lin&rsquo;s action sequences is like watching what would happen if someone devoted $150 million to bringing a child&rsquo;s Hot Wheels fantasies to life.</p>

<p>After Lin&rsquo;s departure, the series got, if anything, even more over the top.&nbsp;In <em>Furious 7</em>, directed by James Wan, there&rsquo;s a mid-movie set piece in which cars are&nbsp;<a href="https://www.youtube.com/watch?v=NmuhDELwH8E">dropped onto an Azerbaijani mountaintop</a>&nbsp;via parachute. The second act closes after Toretto and O&rsquo;Conner jump a supercar between buildings at the Etihad Towers in Abu Dhabi.</p>
<div class="youtube-embed"><iframe title="Furious 7 Etihad Tower jumping Scene (Full HD)" src="https://www.youtube.com/embed/BCvCscGyVS0?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>And there&rsquo;s no sign that&nbsp;<a href="http://www.vox.com/2017/4/9/15218064/fast-and-furious-8-fate-of-the-furious-review"><em>The Fate of the Furious</em></a>, directed by F. Gary Gray, will be any different: One trailer ends with Dom jumping a muscle car over a submarine as it rises through a sheet of ice.</p>
<div class="youtube-embed"><iframe title="The Fate of the Furious - In Theaters April 14 - Official Trailer #2 (HD)" src="https://www.youtube.com/embed/jeKBMdYaM3U?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Since the fifth film, the series has managed to sell these outlandish moments by essentially refusing to acknowledge any meaningful limits on what the characters and their cars can do. Sure, they might offer a sort of knowing, you-gotta-be-kidding disbelief when the various mission parameters are explained, or exclaim in happiness after pulling off a particularly spectacular stunt. But none of them ever seriously question whether what they&rsquo;re doing is possible. They don&rsquo;t need to. They&rsquo;re living in a world where it&rsquo;s not really a question. Physical reality is not an afterthought in the&nbsp;<em>Furious</em>&nbsp;films &mdash;&nbsp;it simply doesn&rsquo;t exist.</p>
<h2 class="wp-block-heading">The franchise’s evolution shows the trade-offs made in a global movie market</h2>
<p>That&rsquo;s because the later installments of the <em>Furious</em> films don&rsquo;t take place in the real world or anything like it. Instead, they exist in a borderless fantasy world where places are merely scenic backdrops and props, settings designed to give the digitally enhanced vehicle action scale and texture. Just as the original <em>Fast and the Furious </em>flattered its relatively target audience with glamorous fantasies of street racing culture, the reinvented series flatters its target audience with glamorous depictions of international hot spots and scenery. The difference is that now the target audience is everyone.</p>

<p>The franchise&rsquo;s global reach has made it bigger and in many ways better: Its casting is broader and more inclusive, its locations are more sprawling and varied, its action scenes are grander and more epic. Overall, there&rsquo;s no question I prefer the more recent films to the one that kicked off the franchise in 2001.</p>

<p>And yet, compared with where the series began, the world in which these movies now take place feels less real, because it&rsquo;s less grounded in anything I recognize. It&rsquo;s featureless and nonspecific, with all the character and cultural particularity of a comfortable airport lounge.</p>

<p>Spectacle for specificity: This is the trade-off that Hollywood studios have increasingly chosen to make with their global mega-blockbusters, and few franchises demonstrate that choice more clearly than&nbsp;<em>Fast &amp; Furious</em>.</p>

<p>It&rsquo;s a trade-off that those of us in the audience have to accept as well. I&rsquo;ll take the tanks and the submarines, the tower jumps and the parachutes, and I&rsquo;ll enjoy them, a lot. But a small part of me will also miss the days when a movie about street racing cars featured cars that acted like cars.</p>
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					</entry>
			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[The original Ghost in the Shell is iconic anime, and a rich philosophical text]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2017/4/4/15138682/ghost-in-the-shell-anime-philosophy" />
			<id>https://www.vox.com/2017/4/4/15138682/ghost-in-the-shell-anime-philosophy</id>
			<updated>2017-04-05T17:59:38-04:00</updated>
			<published>2017-04-04T13:10:01-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" />
							<summary type="html"><![CDATA[In preparation for the new live-action&#160;Ghost in the Shell movie,&#160;I recently returned to the 1995 anime film on which it&#8217;s based, and I couldn&#8217;t help but think of two things:&#160;The Matrix, and philosopher Daniel Dennett. The link to&#160;The Matrix&#160;is obvious enough. Before making that movie, the Wachowskis&#160;showed&#160;Ghost in the Shell&#160;to producer Joel Silver as an [&#8230;]]]></summary>
			
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<img alt="" data-caption="Ghost in the Shell | Shochiku" data-portal-copyright="Shochiku" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8279195/Ghost_in_the_shell_anime_Feb.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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	Ghost in the Shell | Shochiku	</figcaption>
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<p>In preparation for the new live-action&nbsp;<em>Ghost in the Shell </em>movie<em>,&nbsp;</em>I recently returned to <a href="https://www.youtube.com/watch?v=elowl8jJEZU">the 1995 anime film</a> on which it&rsquo;s based, and I couldn&rsquo;t help but think of two things:&nbsp;<a href="http://www.imdb.com/title/tt0133093/reference"><em>The Matrix</em></a>, and philosopher Daniel Dennett.</p>

<p>The link to&nbsp;<em>The Matrix&nbsp;</em>is obvious enough. Before making that movie, the Wachowskis&nbsp;<a href="https://www.youtube.com/watch?v=Y3tF7TL0Qh4">showed</a>&nbsp;<em>Ghost in the Shell&nbsp;</em>to producer Joel Silver as an example of what they wanted to accomplish with their non-animated action sequences. It&rsquo;s not an adaptation, but&nbsp;<em>The Matrix</em>&nbsp;ended up borrowing heavily from both the structure and visuals of&nbsp;<em>Ghost in the Shell.</em></p>

<p>As for <a href="https://en.wikipedia.org/wiki/Daniel_Dennett">Dennett</a>, the movie dwells on many of the same questions and ideas about the nature of consciousness with which Dennett, a philosopher and cognitive scientist at Tufts University, has spent the better part of his career engaging. As a recent&nbsp;New Yorker<em>&nbsp;</em>profile of Dennett&nbsp;<a href="http://www.newyorker.com/magazine/2017/03/27/daniel-dennetts-science-of-the-soul">notes</a>, he believes that consciousness is &ldquo;something like the product of multiple, layered computer programs running on the hardware of the brain.&rdquo; It&rsquo;s an evolutionary process, purely physical in nature, in which sensory information and other biological functions combine and grow correspondingly more complex over time. There&rsquo;s no mystery &mdash; just complexity.</p>

<p>The anime <em>Ghost in the Shell&nbsp;</em>finishes with a protracted shootout against a&nbsp;<a href="https://www.youtube.com/watch?v=mS3PGKUiSco">giant robot tank</a> that looks like a spider &mdash; but the true climax is a&nbsp;<a href="https://www.youtube.com/watch?v=TJ6hkzKVYQg">lengthy monologue</a>&nbsp;in which the villain, a sentient computer program, explains how he unexpectedly gained self-awareness, and laments the lack of basic life systems like death and reproduction. He finishes the speech by asking the movie&rsquo;s protagonist, the cybernetically enhanced security officer Major Kusanagi, to merge with him, allowing for an evolutionary procreation. It&rsquo;s a Dennett-esque foray into both the emergence of the self and its evolutionary perpetuation.</p>

<p>These are the sorts of consciousness-expanding questions that have animated the&nbsp;<em>Ghost in the Shell</em>&nbsp;franchise for more than two decades. The world of&nbsp;<em>Ghost in the Shell&nbsp;</em>is part futuristic action movie and part philosophy lecture, in which artfully constructed animated action sequences serve as vehicles for investigations into the nature of consciousness. It&rsquo;s a showcase for what top-notch animation can do &mdash; one that the new movie never quite manages to match.</p>
<h2 class="wp-block-heading">By positing a world in which people merge with machines, <em>Ghost in the Shell</em> examines what makes us fundamentally human</h2>
<p>The <em>Ghost in the Shell </em>franchise began as a Japanese <a href="https://en.wikipedia.org/wiki/Ghost_in_the_Shell_(manga)">manga series</a> in the late 1980s, but it was the <a href="http://www.imdb.com/title/tt0113568/reference">1995 movie</a> that built its international reputation.</p>

<p>The film arrived at a time when anime was gaining global reach, and it highlighted the form&rsquo;s strengths: richly detailed art, high-concept sci-fi world building, stunningly executed action sequences, and a willingness to deal in both adult themes and content.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8279213/ghost_in_the_shell_cyborg_birth.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Major’s birth. | Shochiku" data-portal-copyright="Shochiku" />
<p>For many, including me,&nbsp;<em>Ghost in the Shell&nbsp;</em>was a gateway to the wider world of Japanese animation, one that blended the appeal of comic books, movies, and science fiction &mdash; in particular, the sort of noir-tinged cyberpunk that Western writers like <a href="https://en.wikipedia.org/wiki/William_Gibson">William Gibson</a> had popularized in the 1980s.</p>

<p>The film introduced the characters and ideas that would become the foundation for the franchise. Those characters included the franchise&rsquo;s protagonist, Major Kusanagi, a human-machine hybrid whose construction is shown during the film&rsquo;s&nbsp;<a href="https://www.youtube.com/watch?v=BsiepGvjjTM">opening credits</a>, and her colleagues Batou, a gruff, tough cyborg with enhanced eyes and a shock of white hair, and Togusa, a newbie officer who is probably the closest thing the movie offers to an audience surrogate. They all work for Section 9, a shadowy government security agency run by the aging Chief Aramaki, another character who would recur throughout the series. The story follows Section 9&rsquo;s pursuit of a mysterious hacker known as the Puppet Master who, in a world of computer-enhanced individuals, can hack humans as well as machines.</p>

<p>Director <a href="http://www.imdb.com/name/nm0651900/reference">Mamoru Oshii</a> wanted a movie that portrayed the &ldquo;influence and power of computers&rdquo; by looking at how that influence and power might evolve over time, and the film posits a near future in which humans have begun to merge with machines. Limbs are upgraded with weaponry and other special functions; eyes are replaced with powerful computer-enhanced sensors; minds and memories are expanded via external storage technology.</p>

<p>The inevitable question that arises from all this, of course, is how much artificial enhancement and replacement can a person undergo and still remain fundamentally human?</p>

<p>That&rsquo;s where the concept of the &ldquo;ghost&rdquo; comes in. A ghost is a person&rsquo;s deep self, his or her essence, which remains intact even as one&rsquo;s physical body becomes more and more integrated with computers and machines. The name is a reference to philosopher&nbsp;Arthur Koestler&rsquo;s 1967 book&nbsp;<a href="https://www.amazon.com/Ghost-Machine-Arthur-Koestler/dp/1939438349"><em>The Ghost in the Machine</em></a>, a&nbsp;<a href="http://science.sciencemag.org/content/160/3828/649">treatise</a> on the nature of consciousness whose title was borrowed from another philosopher, Gilbert Ryle, who coined the phrase to describe the notion of consciousness as somehow apart and separate from biological processes.</p>

<p>Koestler&rsquo;s book took up the notion that humanity&rsquo;s existence might have been a <a href="http://www.nytimes.com/books/00/01/02/specials/koestler-ghost.html">mistake</a>, an evolutionary error, and dealt with humanity&rsquo;s propensity to violence and awareness of the inevitability of death &mdash; all ideas that would come into play, in various ways, throughout&nbsp;<em>Ghost in the Shell&rsquo;s&nbsp;</em>story.</p>

<p>This thematic richness would come to define the franchise &mdash; and occasionally weigh it down, especially under Oshii. His 2004 sequel,&nbsp;<a href="http://www.imdb.com/title/tt0347246/reference"><em>Ghost in the Shell 2: Innocence</em></a><em>,&nbsp;</em>is, in theory, another action-noir in which Batou and Togusa, now partners, investigate a series of murders involving robotic geishas that have been implanted with humanlike artificial intelligence.&nbsp;</p>

<p>If anything, the <em>Ghost in the Shell </em>sequel is even more densely packed with philosophical references than the original: The film&rsquo;s questioning, ponderous dialogue name-checks French philosopher Ren&eacute; Descartes and John Milton, among others, and includes scenes in which robot replicas of the two detectives spout lines like, &ldquo;The 15th century man-as-machine theory has been resurrected by cyberbrains.&rdquo;</p>

<p>In an action scene near the end, the script winks at its own proclivities when Batou, facing an army of killer geisha-bots, grumbles, &ldquo;Look, this ain&rsquo;t the time to get philosophical &mdash; I&rsquo;m running low on ammo here.&rdquo; In the world of&nbsp;<em>Ghost in the Shell</em>, though, it&rsquo;s always time to get philosophical.</p>
<h2 class="wp-block-heading">The sprawling <em>Ghost in the Shell </em>franchise is linked by a commitment to science fiction world building and philosophical inquiry</h2>
<p>It&rsquo;s not necessary to catch every academic reference to enjoy the <em>Ghost in the Shell </em>series. The action sequences are reliably inventive and thrillingly staged, with blocking that is better choreographed than many live-action films. The animation by Production IG, one of Japan&rsquo;s most accomplished animation houses (if you&rsquo;ve seen the animated sequence from&nbsp;<em>Kill Bill,&nbsp;</em>you&rsquo;ve seen their work), is consistently stunning, particularly in the way it blends environmental details. New Port City, the fictional Asian city where the series is set, is based partially on Hong Kong, and with its mix of grime and tech, modern mega-architecture, and busy street markets, it has the feel of a real place. It&rsquo;s an aging metropolis built up in layers, over time, the urban counterpart to Dennett&rsquo;s theory of consciousness.</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8279135/city2.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="&lt;em&gt;Ghost in the Shell’&lt;/em&gt;s New Port City." data-portal-copyright="" />
<p>The technology, too, is intricate and fascinating: Robotically enhanced bodies expand and reshape themselves, revealing&nbsp;<a href="https://www.youtube.com/watch?v=KlJ8eTuFe9U">fingers made for ultra-fast typing</a>&nbsp;and <a href="https://www.youtube.com/watch?v=RSDaBmXHI3A">eyes that jack into</a>&nbsp;digital sensor arrays. The design work is busy and functional, almost industrial at times, as if designed for use rather than stylishness. Watching the series today, some of the choices can come across as a bit strange, in particular the reliance on bundles of wires for connectivity. But that&rsquo;s part of the series&rsquo; charm: Even in more recent incarnations, it&rsquo;s a vision of a future that is, in some sense, a perpetual extension of the technology of 1995.</p>

<p>Those later incarnations include the TV series&nbsp;<a href="http://www.imdb.com/title/tt0346314/reference"><em>Ghost in the Shell: Stand Alone Complex</em></a>, which ran for two seasons starting in 2002. Written and directed by <a href="http://www.imdb.com/name/nm0436784/reference">Kenji Kamiyama</a>, the show was an extension of the first film that also featured the Major, Batou, Togusa, and Aramaki. Although it was more of a traditional sci-fi action procedural than the film that inspired it, it nonetheless dealt in similar concepts and questions about computer networks, identity, consciousness, and reality. The first season sent the team on the trail of another mysterious hacker, the Laughing Man, while the second pitted them against a terrorist group called the Individual Eleven, which spread a virus through the posting of a fake terrorist manifesto. (Both seasons were also recut and re-edited into feature-length movies titled&nbsp;<em>The Laughing Man&nbsp;</em>and&nbsp;<em>Individual Eleven, </em>respectively, that focused more narrowly on the season-long plot arcs.)</p>

<p>More recently, the franchise<em>&nbsp;</em>has been essentially rebooted in a series dubbed <em>Ghost in the Shell: Arise</em>, a sequence of five original video animations (essentially hour-long mini movies) that were later recut into a 10-episode TV series, and which connected with the feature-length 2015 film&nbsp;<a href="http://www.imdb.com/title/tt4337072/reference"><em>Ghost in the Shell: The New Movie</em></a><em>. Arise&nbsp;</em>takes place in an alternate continuity but has many of the same elements as the rest of the franchise, including the main cast of characters (albeit with new designs) and animation by Production IG.</p>

<p>What links all the various iterations is a commitment to science fiction world building and philosophical inquiry. At every turn, the series offers a reminder that animation can do more than comedy and kid stuff &mdash; the realm in which it is most often found in the United States &mdash; and that at its best, it&rsquo;s also capable of ideas and action, drama and intellectual engagement, mind-blowing imagery and stories to match. &nbsp;</p>

<p>Sadly, the <a href="http://www.vox.com/culture/2017/3/30/15121236/ghost-in-the-shell-review-scarlett-johansson">big-budget, live-action reboot</a> doesn&rsquo;t live up to its animated predecessors. Sure, it&rsquo;s a visual marvel, often faithfully replicating key scenes and images from the original film, and sure, there&rsquo;s still a lot of talk about ghosts and souls and what it means to be a human. But the characters themselves are all empty husks &mdash; there&rsquo;s not a single identifiable personality in the film &mdash; and both the visuals and the dialogue lack the deeper context of the original. The search for the idea of a soul has been streamlined and Westernized into a simple quest for individual identity and memory.</p>

<p>The result is a movie that&rsquo;s all borrowed parts, with no depth or connection. The layers never quite come together to form something more. It wants to be a movie about the search for consciousness, but, unlike its source material, it doesn&rsquo;t have a soul.&nbsp;</p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Peter Suderman</name>
			</author>
			
			<title type="html"><![CDATA[Why Power Rangers is a one-of-a-kind TV franchise]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/culture/2017/3/29/15039986/power-rangers-tv-series-movie" />
			<id>https://www.vox.com/culture/2017/3/29/15039986/power-rangers-tv-series-movie</id>
			<updated>2017-03-29T09:10:04-04:00</updated>
			<published>2017-03-29T09:10:01-04:00</published>
			<category scheme="https://www.vox.com" term="Culture" /><category scheme="https://www.vox.com" term="Movies" /><category scheme="https://www.vox.com" term="TV" />
							<summary type="html"><![CDATA[Those of a certain age &#8212; roughly early to mid-30s &#8212; probably have at least dim memories of Mighty Morphin&#8217; Power Rangers, the live-action sci-fi program about a group of teenagers granted the ability to transform into a powerful team of color-coded, spandex-clad warriors who piloted giant fighting robots. The Rangers juggled small-scale high school [&#8230;]]]></summary>
			
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<img alt="" data-caption="" data-portal-copyright="Saban Entertainment/Shout! Factory" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8239779/power_rangers_still_1.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
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<p>Those of a certain age &mdash; roughly early to mid-30s &mdash; probably have at least dim memories of <a href="http://www.imdb.com/title/tt0106064/reference"><em>Mighty Morphin&rsquo; Power Rangers</em></a><em>, </em>the live-action sci-fi program about a group of teenagers granted the ability to transform into a powerful team of color-coded, spandex-clad warriors who piloted giant fighting robots. The Rangers juggled small-scale high school social dramas along with global showdowns, mostly against the cackling baddie Rita Repulsa and her army of brainless creatures.</p>

<p>It&rsquo;s all but impossible to divorce those memories, and the series&rsquo; nostalgic value, from the show&rsquo;s gloriously cheap-looking aesthetic: Even for its day, the show&rsquo;s production values were so minimal that it sometimes looked as if the whole thing had been shot on home video. There were glaringly obvious continuity errors, and action scenes that didn&rsquo;t really seem to follow from the story.</p>

<p>Still, there was something charmingly cheesy about the whole enterprise &mdash; a loopy, low-budget zaniness that helped turn <em>Power Rangers</em> into a surprisingly huge hit that ran for 24 seasons and spawned an entertainment and merchandizing franchise.</p>

<p>Now, more than two decades later, some of the show&rsquo;s young fans are entering their creative primes in Hollywood and strip-mining their childhood enthusiasm in hopes of striking box office gold. Just as the Rangers&rsquo; oversize robot dinosaurs, known as Zords, inevitably combined into a giant robot warrior at the end of each episode, the series has been transformed, via a big-budget, big-screen reboot that attempts to repackage the franchise for a contemporary audience.</p>

<p>The result, for the most part, is a blandly conventional $100 million superhero origin movie that beefs up the production values but strips the franchise of the quirks that made it appealing in the first place.</p>
<h2 class="wp-block-heading"><em>Might Morphin’ Power Rangers</em> was a ’90s show with an ’80s business model — and a weird production method</h2>
<p>When it debuted in 1993, <em>Mighty Morphin&rsquo; Power Rangers</em> was extending a business model straight out of the 1980s: an action series built around an oddball science fiction premise that provided plenty of opportunities for merchandise sales. As with <em>G.I. Joe</em>, <em>Teenage Mutant Ninja Turtles</em>, and <em>Transformers</em>, each episode was essentially a half-hour commercial for all the Power Rangers stuff you could pick up at the local toy store. The show combined the appeal of brightly colored, action figure&ndash;ready humanoid characters with the lure of giant fighting robots, which had featured prominently in previous kid-targeted action shows such as <em>GoBots</em>, <em>Transformers</em>, and <em>Voltron</em>.</p>

<p>But the live-action series was, in its own way, stranger and more fanciful than its animated predecessors. The Rangers were managed by a giant floating head in a tube named Zordon, and assisted by a tiny chattering robot named Alpha 5, whose constant anxiety provided a comic counterpoint to Zordon&rsquo;s expository seriousness. The action scenes looked like interpretive dance as translated by an aerobics instructor, and the high school subplots could be goofy in the extreme. (One early episode, &ldquo;A Pig Surprise,&rdquo; was built around a pair of bullies named Bulk and Skull, who adopted and cared for a pet pig.) Scenes set in one locale were sometimes mysteriously transported to another as soon as the teenagers transformed into the Rangers or called out the Zords.</p>

<p>Much of this off-kilter charm is owed to <em>Mighty Morphin&rsquo; Power Rangers&rsquo;</em> unusual production method: It was not an original TV show, but rather a localized adaptation of the program <em>Super Sentai</em>, a popular Japanese superhero show. <em>Power Rangers&rsquo; </em>creators spliced together action scenes from <em>Sentai</em> with new footage of American teenagers speaking original dialogue in plots that often diverged completely from the original storylines. The show was a mashup, in other words, of recycled action footage and more prosaic material.</p>

<p>The reason the series&rsquo; creators chose this format was simple enough: It was inexpensive. Instead of filming the effects sequences themselves, the creators could license them and then shoot cheap filler footage to cut in around it. That gave the show a weirdly blenderized quality, with different film stocks for different scenes, and fight sequences that didn&rsquo;t always make sense on their own terms, much less in the context of the stories that led to them.</p>
<h2 class="wp-block-heading"><em>Power Rangers</em> built a strange and complex mythology over 24 seasons</h2>
<p>Yet somehow, complex stories and characters began to emerge from this awkward mix of styles and cultures. <em>Power Rangers&rsquo;</em> momentum persisted and grew over 24 seasons &mdash; the latest of which began in January 2017 &mdash; ranging from as few as 22 to as many as 60 episodes each. And while ownership rights have changed hands &mdash; the show has aired on networks owned by Fox, ABC, and Nickelodeon &mdash; and production locations have shifted (in 2003, production was moved from Los Angeles to New Zealand), the essential hybrid format has remained. The result is a sprawling and complex serialized mythology that has played out over more than 830 episodes of television.</p>

<p>A big factor in <em>Power Rangers&rsquo; </em>continued relevance is its willingness to move in different directions with each season. In the middle of season two, three of the original Rangers &mdash; Jason, Trini, and Zack &mdash; departed from the show. The writers replaced them with three new Rangers, and although the transition was somewhat rocky, the abrupt shift helped lay the groundwork for seasons to come. As the show progressed, the various Rangers (and the actors who played them) would come and go, with <a href="http://powerrangers.wikia.com/wiki/Category:Ranger">completely new teams</a> appearing on a regular basis. Most would take on the colored mantles of the original Rangers, in red, black, blue, yellow, and pink, but other colors &mdash; green, white, and &ldquo;Titanium&rdquo; &mdash; showed up as well, and frequently brought with them new powers and plot-driving backstories.</p>
<div class="youtube-embed"><iframe title="Power Transfer (Power Transfer Part 2 Episode) | Mighty Morphin | Power Rangers Official" src="https://www.youtube.com/embed/-z8s4AKNKQc?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div>
<p>Beginning around the series&rsquo; third year, seasons started being driven by sprawling story arcs, each with its own, often goofy name, like <em>Dino Charge, Alien Rangers, Zeo, Lightspeed Rescue, </em>and<em> Mystic Force</em>. To mark the change in direction, most of the seasons were given unique theme songs &mdash; altogether, there are <a href="https://www.inverse.com/article/22351-power-rangers-theme-songs-ranking">17 variations</a> on the catchy &ldquo;Go, Go, Power Rangers&rdquo; opening number. By refusing to be pinned down to one storyline or set of Rangers, the show made a virtue out of narrative advancement and radical change.</p>

<p>As the series went on, it also embraced its essential silliness. The Rangers fought <a href="https://www.youtube.com/watch?v=IQo9R7cPLLI">bizarre and monstrous villains</a> like <a href="https://www.youtube.com/watch?v=eiAH9WxAYz0">Terror Toad</a> (what it sounds like) and <a href="http://powerrangers.wikia.com/wiki/Pudgy_Pig">Pudgy Pig</a>, an enormous helmeted pig head with stubby arms and legs. &ldquo;Curse of the Cobra,&rdquo; an episode from season eight, <em>Lightspeed Rescue</em>, <a href="https://www.youtube.com/watch?v=8Dkfu-dsnuw">pits the Titanium Ranger</a> against an evil snake tattoo that comes to life. It was truly silly stuff, and at their best, episodes tended to resemble kid-friendly sci-fi&nbsp;acid trips, held together by emo-teen dream logic, in which troubles at school and troubles with <a href="https://www.youtube.com/watch?v=yzdZA6shCqA">giant pumpkin creatures</a> all carry about the same weight.</p>

<p>At this point, summarizing the complete 800-plus-episode story, with all its twists and turns, would be impossible. But like any long-running comic book or soap opera &mdash; and <em>Power Rangers</em> is, at heart, a kind of cross between the two &mdash; the sheer sprawl is part of the appeal.</p>

<p>To get a sense of just how complicated the <em>Power Rangers</em> canon has become, one online fan, Lewis Jeffrey Lovhaug, who goes by the online handle Linkara, has over the past seven years produced <a href="http://thatguywiththeglasses.wikia.com/wiki/History_of_Power_Rangers">nearly two dozen episodes</a> of an online video review of the series, titled <a href="http://atopthefourthwall.com/category/hopr/"><em>History of the Power Rangers</em></a>. It&rsquo;s a wide-ranging and comprehensive analysis of the series, its characters, its themes, its quirks and tropes, and how they have evolved over hundreds of episodes.</p>

<p>It&rsquo;s a loving, funny, hyper-knowledgeable tribute to a show that Lovhaug sometimes finds deeply frustrating, and its very existence is an indicator not only of how weird and sprawling and delightfully chaotic the show is but of what&rsquo;s made it a multi-decade success, in spite of &mdash; or perhaps because of &mdash; its humble origins.</p>
<h2 class="wp-block-heading">The big-budget movie lacks the low-budget quirks that made the series so much fun</h2>
<p>It&rsquo;s inevitable that a TV franchise as big as <em>Power Rangers</em> would eventually spawn a movie, and the series has in fact spawned three. <a href="http://www.imdb.com/title/tt0113820/reference">The first</a>, released in 1995, was a quickly produced, modestly budgeted picture designed to cash in on the success of the TV show. It starred actors from the series but notably didn&rsquo;t use any recycled footage. A second film, 1997&rsquo;s little-seen <a href="http://www.imdb.com/title/tt0120389/reference"><em>Turbo: A Power Rangers Movie</em></a>, was barely more than an extended episode of the TV series connecting two seasons of the show.</p>

<p>The latest film differs from those two attempts in that it&rsquo;s an adaptation, rather than a continuation of the series that functions in the same world as the TV show. The new <a href="http://www.imdb.com/title/tt3717490/reference"><em>Power Rangers</em></a><em> </em>transplants the basic Power Rangers concept &mdash; small-town teens gain powers and control of dino-robots &mdash; without any of the source material&rsquo;s idiosyncratic charms.</p>

<p>It&rsquo;s a by-the-numbers superhero origin story, with bland characters, poorly staged action scenes, and muddy, mediocre effects, despite a production budget north of $100 million. The screenplay, by John Gatins, gestures toward character development, but the Rangers themselves come across like characters from a forgettable teen soap opera. The dialogue is heavy on expository gibberish, nearly all of which is delivered by Bryan Cranston as the digitally spruced-up Zordon. He checks off references to series lore like the Zeo Crystal and the Morphing Grid, but none of it adds any texture or depth to the world.&nbsp;</p>
<img src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/8239881/13697995_1847431892144658_913590402469978710_o.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" alt="" title="" data-has-syndication-rights="1" data-caption="Becky G. as Trini (the Yellow Ranger) and Elizabeth Banks as Rita Repulsa in the new &lt;em&gt;Power Rangers.&lt;/em&gt; | Lionsgate" data-portal-copyright="Lionsgate" />
<p>The story, meanwhile, is little more than a dull and perfunctory retelling of the series opener, in which the Rangers fight Rita Repulsa, an army of putty monsters, and a hulking gold monster named Goldar.&nbsp;Elizabeth Banks plays Repulsa, and her knowing, over-the-top performance is the only part of the movie that really works, in part because it follows the same sort of unrestrained, zany anti-logic as the show: She delivers her lines with campy gusto, and the third-act showdown starts with her delicately eating a Krispy Kreme doughnut. &nbsp;</p>

<p>The doughnut shop scene is a <a href="https://krispykreme.com/menu/Doughnuts/Power-Rangers-Doughnuts">blatant product tie-in</a>, but it also offers a moment of sweet and refreshing strangeness in the midst of an otherwise tedious and formulaic big-budget production, in part because it&rsquo;s the sort of out-of-left-field bit you might have found in the original series. It&rsquo;s a reminder of the power of low budgets and production limitations to spur creative invention. The entire movie, meanwhile, should serve as a warning about the perils of attempting to transplant one&rsquo;s adolescent interests into adulthood; some childhood enthusiasms are best left to childhood.</p>
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