<?xml version="1.0" encoding="UTF-8"?><feed
	xmlns="http://www.w3.org/2005/Atom"
	xmlns:thr="http://purl.org/syndication/thread/1.0"
	xml:lang="en-US"
	>
	<title type="text">Sunny Dhillon | Vox</title>
	<subtitle type="text">Our world has too much noise and too little context. Vox helps you understand what matters.</subtitle>

	<updated>2019-03-06T11:05:14+00:00</updated>

	<link rel="alternate" type="text/html" href="https://www.vox.com/author/sunny-dhillon" />
	<id>https://www.vox.com/authors/sunny-dhillon/rss</id>
	<link rel="self" type="application/atom+xml" href="https://www.vox.com/authors/sunny-dhillon/rss" />

	<icon>https://platform.vox.com/wp-content/uploads/sites/2/2024/08/vox_logo_rss_light_mode.png?w=150&amp;h=100&amp;crop=1</icon>
		<entry>
			
			<author>
				<name>Sunny Dhillon</name>
			</author>
			
			<title type="html"><![CDATA[What a venture capitalist sees in the virtual and augmented reality market]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2016/10/5/13168266/augmented-virtual-reality-vc-investor-opportunity-entertainment-landscape" />
			<id>https://www.vox.com/2016/10/5/13168266/augmented-virtual-reality-vc-investor-opportunity-entertainment-landscape</id>
			<updated>2016-10-05T17:15:09-04:00</updated>
			<published>2016-10-05T17:15:03-04:00</published>
			<category scheme="https://www.vox.com" term="Augmented Reality" /><category scheme="https://www.vox.com" term="Emerging Tech" /><category scheme="https://www.vox.com" term="Innovation" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Virtual reality &amp; the metaverse" />
							<summary type="html"><![CDATA[Before my career as an investor, I worked at Warner Bros. and at a venture-backed startup that spun off from New Line Cinema. And as an early-stage VC with Signia Venture Partners, I&#8217;ve been actively hunting for virtual-reality opportunities in the media and entertainment industry &#8212; I couldn&#8217;t be more bullish on VR and AR [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Jonny Ahdout / Within" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/7224379/ted2016-1_viawithin.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>Before my career as an investor, I worked at Warner Bros. and at a venture-backed startup that spun off from New Line Cinema. And as an early-stage VC with <a href="http://signiaventurepartners.com/">Signia Venture Partners</a>, I&rsquo;ve been actively hunting for virtual-reality opportunities in the media and entertainment industry &mdash; I couldn&rsquo;t be more bullish on VR and AR as a fanboy, consumer and investor.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Most venture-backed startups around entertainment VR/AR have fallen into four buckets: Cinematic VR, sports/live events, content-creation tools/infrastructure and gaming.</p></blockquote></figure>
<p>Moviemakers are exploring opportunities for director-uncontrolled viewer perspective in VR movies. Visual effects engineers improve motion-capture techniques for inserting real-life human holograms into virtual worlds. Movie studios look to additive VR/AR &ldquo;bonus content&rdquo; to help market their tentpole $100 million theatrical releases. Game developers look to create ethereal escapes and immersive horror and shooter games. And concert and sporting event producers look to engage (and monetize) fans on a new and exciting event viewing medium.</p>

<p>As an investor, I&rsquo;m looking at all of these closely, alongside a few enterprise applications of VR/AR (particularly within training and education), but for the purposes of this article, let&rsquo;s stick to the entertainment biz.&nbsp;</p>
<h2 class="wp-block-heading">Cinematic VR</h2>
<p>Cinematic VR refers to storytelling and short films &mdash; content whose success is dependent on creativity more than on unique, defensible technology. We have seen a host of venture-backed startups emerge in this category: Baobab, Penrose, Within (formerly VRSE), Felix &amp; Paul and, at one time, even Oculus&rsquo;s internal <a href="http://www.theverge.com/2015/1/26/7896179/oculus-vr-story-studio-original-movies-sundance">Story Studio</a>. For the most part, these companies have either been started by recently minted Harvard Business School MBAs or by folks with significant past creative/technical show business experience. Investor-wise, strategics such as Comcast Ventures have been particularly active in cinematic VR; however, it was Andreessen Horowitz that wrote the biggest check to date for an early-stage cinematic VR startup (for <a href="http://a16z.com/2016/06/16/within/">Within</a>).&nbsp;</p>

<p>While I&rsquo;m a huge fan of the content I&rsquo;ve seen (Within&rsquo;s &ldquo;<a href="https://medium.com/r/?url=http%3A%2F%2Fwith.in%2Fwatch%2Fclouds-over-sidra%2F">Clouds Over Sidra</a>,<em>&rdquo; </em>a mini-documentary that follows a 12-year-old Syrian refugee,&nbsp;is particularly impactful), our approach has largely been one of &ldquo;wait and see&rdquo; until VR headset distribution creates a significantly larger audience. This is because of the&nbsp;monetization challenge&#8202;: Who is going to pay for this content in the long term?</p>

<p>Most of the premium cinematic VR experiences I&rsquo;ve seen to date have been brand-sponsored. Brands have sponsored this content for exploratory or &ldquo;edginess&rdquo; value more than purposes of mass brand exposure, due to the limited VR audience at present. As a result, ad-supported business models will not work in these nascent days, either.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>I don’t think VC dollars should be funding movie production, and that’s what cinematic VR companies look like to me right now.</p></blockquote></figure>
<p>My friend and past co-investor, Joe Kraus of Google Ventures, said not too long ago that 2017 is &ldquo;the year of survival for VR companies.&rdquo; I think this particularly holds true for cinematic VR companies, which will eventually need to rely on larger audiences for direct monetization. I don&rsquo;t think VC dollars should be funding movie production, and that&rsquo;s what cinematic VR companies look like to me right now. A sustainable production funding and monetization cycle for cinematic VR content will only emerge with a much larger audience.</p>

<p>Having been an early investor in the&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMulti-channel_network">YouTube MCN ecosystem</a>, I&rsquo;m definitely open to making these kinds of &ldquo;content&rdquo; platform investments,&nbsp;but not yet. YouTube&rsquo;s audience was already quite large: Big-balance-sheet-Google already owned it, an ad-supported monetization infrastructure was already in place, and folks had the requisite hardware and networking capabilities (en masse) to make venture-backed YouTube content bets work.</p>

<p>While cinematic VR production companies aren&rsquo;t the same as YouTube MCNs, both require an audience of sufficient size for venture investments to work. And even then, it&rsquo;s the platforms for talent management, cross-promotion, product placement, etc., that are preferable to straight-up content investments themselves. In either case, it&rsquo;s the limited audience for cinematic VR that prohibits near-term investment from our fund.&nbsp;</p>
<h2 class="wp-block-heading">Sports and live events</h2>
<p>Sports and live events in VR have Next VR and Jaunt flying their heavily VC-backed flag. Active stakeholders include Peter Guber (head of Mandalay Entertainment, now part of NextVR) and David Anderman (former COO at LucasFilm, now Chief Biz Officer at JauntVR). Both have deep media backgrounds and the domain expertise necessary to build media businesses in emerging distribution channels.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Past experience in building media businesses from the ground up is most important for new CEOs in media VR companies, and I don’t expect it will be long before we see VR/AR plays from media moguls.</p></blockquote></figure>
<p>For example, securing IP rights with top-tier sports teams and entertainers is no small feat. If it was something that simply required a Rolodex, Hollywood talent agencies, CAA or WME would have already locked down this category of future VR revenue stream. Past experience in building media businesses from the ground up is far more important for new CEOs in media VR companies, and I don&rsquo;t expect it will be long before we see VR/AR plays from media moguls like&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FBarry_Diller">Barry Diller</a>,&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FPeter_Chernin">Peter Chernin</a> and Jeffrey Katzenberg (who recently said he&rsquo;s&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Ffortune.com%2Fjeffrey-katzenberg-dreamworks-animation%2F">forming a fund to invest in VR</a>). Strategic media investors such as Advancit Capital (run by Viacom&rsquo;s Shari Redstone), Comcast Ventures, Time Warner Investments and even Disney have all been active in VR investing, as they see a new immersive distribution medium through which to leverage existing IP libraries and in which to develop medium-specific original IP.</p>

<p>Nobody plays the IP game better than big media behemoths, and none of them are asleep at the wheel as VR emerges on the fringes of their traditional theatrical, television and digital businesses. For potential venture investment, we would definitely look for startup CEOs who had deep entertainment industry experience in developing content for new platforms and who built successful businesses on those platforms.&nbsp;</p>
<h2 class="wp-block-heading">Gaming</h2>
<p>Today, the popularity of VR among game developers is visceral: Lines going out the door at the Game Developers Conference for VR sessions, new investor decks from game developers now building for VR, a heavy initial focus on gaming from the major VR headsets (Oculus, Vive, PSVR), not to mention that gamers are usually among the earliest adopters of any new tech platform. All of this makes for a fertile crescent of VR innovation.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>My goal as a gamer investor: Finding the Venn diagram overlap of game developers with category-defining game design experience and the technical chops to push the boundaries of immersive hardcore gaming.</p></blockquote></figure>
<p>VR games will soon present an interesting investment opportunity. Gamers are early adopters and most have a high willingness to pay for premium content. Already, Survios&rsquo;&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Fwww.cnet.com%2Fnews%2Fsurvios-raw-data-may-be-vrs-first-hit-game-with-more-1-million-in-sales%2F">Raw Data</a>, a VR game for the Oculus and Vive, is doing more than $1 million per month in paid downloads. CCP, the Icelandic game developers behind&nbsp;Eve: Valkyrie, another VR title, will soon be &ldquo;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2016-09-13-ccp-on-path-to-break-even-after-usd30-million-vr-investment">break-even&rdquo;</a> after its giant $30 million VR development investment.&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.thewavevr.com">The Wave VR</a>&nbsp;is an impressive Rock Band-style multiplayer game, developed by senior devs on the original franchise and recently backed by Kleiner Perkins, RRE, the VR Fund and Presence Capital. The Wave VR incorporates &ldquo;social&rdquo; into VR casual gaming, and if it maintains its trajectory, I wouldn&rsquo;t be surprised if somebody like sleepy Zynga awoke from corp-dev slumber to make an acquisition as an entry point into VR.</p>

<p>The opportunity for VCs to invest in console game developers has typically been challenging, due to the way game developer/publisher economics traditionally worked. There was already too big a cut coming off the top from the big-box publisher, making VC returns hard to come by. It remains to be seen how the potential co-investment ecosystem plays out for Sony PSVR.</p>

<p>Moreover, if I had to guess, next year&rsquo;s Microsoft Xbox: Scorpio console will likely be compatible with the Oculus Rift, due to hardware upgrades on the console&rsquo;s side and to software improvements at Oculus that allow the Rift to play on dumber hardware. In either instance, I haven&rsquo;t really seen console-specific developer pitches come through my office. That may very well change as VR game devs build for several platforms to maximize audience draw in these&nbsp;early days of eyeballs<em>,&nbsp;</em>thereby making non-console platforms an exciting co-investment opportunity. Or, Sony and Microsoft will become more like Oculus and Valve in how their developer grants, VC co-investment plans and platform fees work.&nbsp;</p>

<p>There will be some &ldquo;VRcade&rdquo; investment opportunities that arise.&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.TheVoid.com">The Void</a> raised $50 million from the Chinese company Shanda.&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.zerolatencyvr.com">Zero Latency VR</a>&nbsp;will be an attractive target in the same space. Other &ldquo;experiential rides&rdquo; such as&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.sleepnomore.com">Sleep No More</a>&nbsp;and&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.realescapegame.com">Escape the Room</a>&nbsp;could move into mixed-reality-compatible experiences. As my&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Ftechcrunch.com%2F2016%2F09%2F21%2Fvirtual-reality-in-japan%2F">recent trip to Japan</a>&nbsp;indicated, I think VRcades are going to be pretty big. That said, the real estate leases and expensive up-front capex of these companies can make them challenging investments for early-stage VCs. Still, I continue to watch the space closely.</p>

<p>We&rsquo;re looking at a few higher-end gaming opportunities right now, and have been really intrigued by what we&rsquo;ve seen. Finding the Venn diagram overlap of game developers with category-defining game design experience and technical chops to push the boundaries of immersive hardcore gaming &mdash; that&rsquo;s my raison d&rsquo;etre as a gamer/investor at present.</p>
<h2 class="wp-block-heading">Augmented reality</h2>
<p>Augmented reality is a harder egg to crack for media investors. The only meaningful (publicly known) media investor involvement to date has been Thomas Tull&rsquo;s Legendary Entertainment, which invested in the Florida-based darling, Magic Leap. However, talk recently circulated that as part of his company&rsquo;s acquisition by Dalian Wanda, Tull was selling some of his position in a secondary share sale. Disney has a close relationship here, too. The LucasFilm San Francisco compound&rsquo;s ILM division hosts an offshoot of Magic Leap&rsquo;s team as part of ILMxLabs, possibly Disney&rsquo;s brightest minds in VR and AR. I&rsquo;d be surprised if Warner Bros.&rsquo; upcoming Spielberg-directed&nbsp;&ldquo;Ready Player One&rdquo;<em>&nbsp;</em>doesn&rsquo;t have a real-life VR and AR experience to accompany it.&nbsp;</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Much of AR’s potential depends on Magic Leap coming to market in a soon-enough time horizon, with a big-enough splash.</p></blockquote></figure>
<p>Other AR platforms, such as Microsoft HoloLens and Meta, certainly have entertainment and media applications, but the former is initially being marketed as an enterprise device, and the latter is still too early to prove its mettle. Much of AR&rsquo;s potential depends on Magic Leap coming to market in a soon-enough time horizon, with a big-enough splash. Investors have stacked their Jenga-tower expectations (and preferences), and the longer Magic Leap remains in stealth, the shakier consumer AR&rsquo;s forecast becomes.</p>

<p>That said, Tim Cook recently said that&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fabcnews.go.com%2FTechnology%2Fexclusive-apple-ceo-tim-cook-prefers-augmented-reality%2Fstory%3Fid%3D42064913">AR was a key focus for Apple</a>. In recent memory, Apple has joined a product category after it has already been defined, usually with vast improvements and beautified design. It has certainly been acquisitive in the &ldquo;infrastructure&rdquo; of AR over the past couple of years,&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.macrumors.com%2Froundup%2Fapple-vr-project%2F">snapping up Metaio, FaceShift, Emotient and Flyby Media</a>. Apple entering the AR headset market would be the kind of platform VCs would bet on, and bet big.&nbsp;</p>

<p>The nearer-term market (and investment) opportunity in augmented reality exists within lighter use cases than those of Magic Leap or HoloLens. Snapchat face filters (using Looksery&rsquo;s technology) count as AR, so I&rsquo;m excited by what&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fqz.com%2F794920%2Fthe-most-genius-thing-about-the-snapchat-spectacles-is-their-130-price-tag%2F">Snap Inc Spectacles</a>&nbsp;hold in store &#8202;&mdash; &#8202;more for purposes of socializing the idea of wearing tech on your face than for immediately available, advanced AR applications. I&rsquo;m also curious to see what the RealSense and Movidius divisions of Intel push to the smartphone ecosystem for AR. Depth-sensing mobile phone cameras open up a whole host of&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FSimultaneous_localization_and_mapping">SLAM</a>-enabled environmental mapping for intelligent digital overlays. We&rsquo;ve already seen a bunch of startups toying around with SLAM-sensitive smart-device cameras for&nbsp;<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.augment.com%2Fblog%2F3-consumer-giants-who-used-augmented-reality-for-retail%2F">interior decorating, apparel sales, and toys-to-life (e.g. Lego) entertainment</a>. I&rsquo;m on the lookout for innovative, mobile-first startups that take advantage of depth-sensing computer vision.</p>
<h2 class="wp-block-heading">Infrastructure</h2>
<p>Infrastructure startups are emerging around head/positional tracking (<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.eonite.com">Eonite Perception</a>), haptic feedback (<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.AxonVR.com">Axon VR</a>), and offloading of device compute to the cloud, enabling more impressive overall VR experiences (<a href="https://medium.com/r/?url=http%3A%2F%2Fwww.cloudgine.com">Cloudgine</a>,&nbsp;<a href="https://medium.com/r/?url=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2015%2Fmar%2F24%2Fandreessen-horowitz-london-virtual-reality-startup-improbable">Improbable Labs</a>). There is opportunity here, as we&rsquo;re still on version 1.0 VR headsets&#8202; &mdash; headsets that are expensive, require expensive PCs or add-on hardware to work, and/or require a 16&#215;16-foot unencumbered space to feel truly immersive.</p>
<figure class="wp-block-pullquote alignleft"><blockquote><p>Another area of particular interest right now is the intersection of VR/AR and artificial intelligence.</p></blockquote></figure>
<p>Typically with most infrastructure businesses, startups can run the risk of being made obsolete if, for example, headset manufacturers have been secretly working on a better, faster version of their product, already well-funded and packaged up for the next hardware release. Even if that&rsquo;s not the case, infrastructure tech gets copied by competitors (usually in China these days), and becomes industry best practice before long. Other times, best-in-class infrastructure companies are swallowed up by headset manufacturers themselves as &ldquo;acqhires.&rdquo; These rarely offer home-run investor returns.&nbsp;</p>

<p>However, sometimes it&rsquo;s possible to become an embedded, defensible part of the software stack, and that&rsquo;s where we&rsquo;ve been investing over the past two years. This is where an infrastructure player thrives over time like Dolby, or infers higher-quality experiences with &ldquo;Intel Inside&rdquo; branding. Enduring businesses and platforms can be built here if they do the (initially) small thing they do, really well, better than others, and maintain their competitive superiority over time. In these instances, there&rsquo;s no point in platforms reinventing the wheel and competing with the startup, instead preferring a vendor relationship with them as ongoing service providers.</p>

<p>Both of our announced VR/AR investments to date have been within this category and we continue to look for strong technically driven teams in this space, particularly around interesting applications of computer vision.&nbsp;</p>

<p>Another area of particular interest right now is the intersection of VR/AR and artificial intelligence. Once we&rsquo;ve captured a real-life human performance or likeness in 3-D, why not use the same deep neural networks and machine learning that are applied to autonomous vehicles, or chatbots on various messengers, to give VR/AR holograms a mind of their own? Yes, I&rsquo;m thinking Jarvis from &ldquo;Iron Man,&rdquo; Bishop&rsquo;s sister Shard from the &rsquo;90s &ldquo;X-Men&rdquo; cartoons, or Russell Crowe&rsquo;s Jor-El in the recent Superman movie &mdash;<strong> </strong>giving bodies to bots.&nbsp;</p>
<hr class="wp-block-separator" />
<p><em>&nbsp;</em><a href="https://www.linkedin.com/in/sundhillon"><em>Sunny Dhillon</em></a><em>&nbsp;is a founding partner at&nbsp;</em><a href="http://signiaventurepartners.com/"><em>Signia Venture Partners</em></a><em>, an early-stage fund in Menlo Park and San Francisco. He invests in virtual and augmented reality, consumer mobile and media startups. He represents Signia on the boards of gaming company, Super Evil Megacorp, virtual-reality company, 8i, and consumer mobile GIF company, Tenor. Reach him on Snapchat (@sunnydhillon25), or Twitter and Medium&nbsp;</em><a href="https://twitter.com/SunDhillon"><em>@SunDhillon</em></a><em>.</em></p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sunny Dhillon</name>
			</author>
			
			<title type="html"><![CDATA[Mr. JK, Mr. NWA, Mr. Comin&#8217;-Straight-Outta-Justin-TV, y&#8217;all better make way]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2016/4/21/11586304/mr-jk-mr-nwa-mr-comin-straight-outta-justin-tv-yall-better-make-way" />
			<id>https://www.vox.com/2016/4/21/11586304/mr-jk-mr-nwa-mr-comin-straight-outta-justin-tv-yall-better-make-way</id>
			<updated>2019-03-06T05:14:52-05:00</updated>
			<published>2016-04-21T06:00:39-04:00</published>
			<category scheme="https://www.vox.com" term="Influence" /><category scheme="https://www.vox.com" term="Snapchat" /><category scheme="https://www.vox.com" term="Social Media" /><category scheme="https://www.vox.com" term="Technology" /><category scheme="https://www.vox.com" term="Venture Capital" />
							<summary type="html"><![CDATA[Justin Kan, a friend and co-investor in Cruise Automation, sat down the other day to talk with with me about venture capital. JK often waxes on startup advice for entrepreneurs on Snapchat and Twitter. But this time, I wanted to change tack and get some of his Gandalfian wisdom for VCs. There&#8217;s a lot of [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="Sunny Dhillon" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15792916/justin-kan-1.0.1486403134.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p><a href="http://justinkan.com">Justin Kan</a>, a friend and <a href="http://www.getcruise.com">co-investor in Cruise Automation</a>, sat down the other day to talk with with me about venture capital. <a href="http://justinkan.com">JK</a> often waxes on startup advice for entrepreneurs on Snapchat and Twitter. But this time, I wanted to change tack and get some of his Gandalfian wisdom for VCs.</p>

<p>There&rsquo;s a lot of money pouring into startups around Silicon Valley, LA, Chicago and New York. Family offices, fund of funds, wealth management shops, big company balance sheet investors, mutual funds, Angel List syndicates from ex-founders, etc. &mdash; it feels like venture capital is becoming an increasingly popular asset class these days. If you&rsquo;re smart money, you&rsquo;re smart money &mdash; it doesn&rsquo;t matter which shingle you hang your hat at. But, just like Dre and Eminem spit bars with advice to a host of would-be criminals on the 1999 &ldquo;Slim Shady&rdquo; LP, let JK&rsquo;s words offer similarly intervening advice for would-be VCs.</p>

<p><div><div><iframe title="Eminem - Guilty Conscience (Director&#039;s Cut) ft. Dr. Dre" src="https://www.youtube.com/embed/Xbw_BxDwdjk?rel=0" allowfullscreen allow="accelerometer *; clipboard-write *; encrypted-media *; gyroscope *; picture-in-picture *; web-share *;"></iframe></div></div></p>
<h3 class="red">Branded investors</h3>
<p><strong>There are a ton of investors out there. Money is a commodity. How do you stand out from the crowd of $$$?</strong></p>

<p>Investors have brands. Brands are powerful. Sometimes I come across founders who only want to raise from Andreessen or Sequoia &ndash; because these firms have built brands. You can build brand by having hits (i.e., the best way that correlates with you doing your job and getting returns for LPs), or you can write blogs, go to conferences and promote yourself. My favorite investor is <a href="http://svangel.com">SV Angel</a> &mdash; they&rsquo;ve invested in tons of hits, and beyond hits, they care about reputation and being the most helpful investors out there. They&rsquo;re able to help you make connections and solve problems with corporate America and other big tech companies.</p>
<h3 class="red">Be helpful &mdash; know thyself</h3>
<p><strong>So what are some of the best ways to be helpful and add value to your portfolio company CEOs?</strong></p>
<blockquote class="red right"><p>Know what you&rsquo;re good at and what you&rsquo;re not good at: A lot of people think they&rsquo;re the shit, and that they can be helpful in the day-to-day of running a portfolio company&rsquo;s business.</p></blockquote>
<p>Know what you can help with and know what you can&rsquo;t help with. A lot of people think they&rsquo;re the shit, and that they can be helpful in the day-to-day of running a portfolio company&rsquo;s business. If you&rsquo;ve never been an operator, know what you&rsquo;re good at and what you&rsquo;re not good at. For example, many investors have a lot of views on the product &ndash; but have never built one. My No. 1 message in life is &ldquo;Know thyself.&rdquo; There are a lot of things I&rsquo;m not good at, and I strive to work with people who are strong in these areas. Similarly, there are plenty of things a non-operator investor can help with.</p>

<p>A lot of people think they have to be helpful everywhere &ndash; and that&rsquo;s not the case. Here are some concrete examples of times when an investor can help a portfolio company CEO:</p>
<ul class="wp-block-list"><li><strong>Times of crisis:</strong> Positive crises and negative crises. Positive crises are, “Oh shit, we’re growing so fast and we need to hire a VP Eng!” As an investor, maybe you know several terrific candidates – this is a good place to be helpful! Or perhaps your portfolio company CEO is trying to partner with a big company – certain investors out there can connect you at the top. Or perhaps a big company is causing your CEO some problems; as a well-connected investor, you can facilitate dialogue with the right point person at Big Co. to affect a helpful outcome. In the case of negative crises — for example, perhaps a CEO admits that his/her company is failing and they need to do an “acqhire.” As a helpful investor, help the CEO navigate that process.</li><li><strong>Always be in the entrepreneur’s corner:</strong> A lot of investors (angels and VCs alike) focus on short-term greed versus long-term reputation building. Every industry on earth is a small industry. You have to work with the same people again and again. Don’t fuck over people in the short term. Or, if you do, you better make a shit-ton of money and never have to work with those people again!</li><li><strong>Don’t have Yale arguments in the board room:</strong> Some investors love hearing the sound of their own voice. This used to happen back at Yale, and debating for the sake of debating is rarely helpful. It’s definitely bad for the board room.</li></ul><h3 class="red">Building your network as a VC</h3>
<p><strong>What&rsquo;s the best way to build a stronger network in VC &ndash; especially if you&rsquo;re a n00b in the Valley?</strong></p>
<ul class="linespace-one"> <li>Be a good people connector &mdash; connecting people you know with other value-add people you know.</li> <li>Coffee chats, social events, conferences, etc.</li> <li>Build your Rolodex by asking people, &ldquo;How can I be helpful to you?&rdquo; and then figure out how to fulfill those needs.</li> <li>Be helpful to your current investments and to people who you haven&rsquo;t <em>yet</em> invested in. I believe in karma here.</li> </ul><h3 class="red">Setting up a new venture fund</h3>
<p><strong>You hear of GPs at existing funds leaving to set up their own shingles fairly often these days. Or you&rsquo;ve seen ex-founders setting up micro-VCs by the dozen. What is your advice to folks setting up new shops?</strong></p>

<p>If I was gonna set up a VC fund, I&rsquo;d like to have equal co-founders as partners. It&rsquo;s a long journey, and having people who are in it as equals is important. I haven&rsquo;t been a pro investor for long, but at YC, it&rsquo;s an equal-carry partnership, and that works well. I wouldn&rsquo;t partner with anybody who wasn&rsquo;t my equal. I want to work with people who are smarter and more talented than me. As an entrepreneur, that was my goal; as an investor, that is my goal. When it comes to hiring junior associates, incentivizing people to feel part of the team from a compensation perspective is important &mdash; giving carry to juniors is a good idea.</p>
<h3 class="red">Staying fresh with your investment views</h3>
<p><strong>What&rsquo;s the best way to keep up to date and have a fresh perspective on investing?</strong></p>

<p>Investors invest in a lot of things that support their world view and what they understand. Twitch is a great example. &ldquo;People watching video games? That&rsquo;s not a fucking business!&rdquo; We heard that all the time.</p>
<blockquote class="red right"><p>Investors who invested in Snapchat had to overcome an initial hesitation in thinking, &ldquo;Wait, this is an app for dick pics.&rdquo; But they stepped outside of their own context.</p></blockquote>
<p>It&rsquo;s hard for you to step outside yourself and understand why somebody wants to use a product or buy a product that you don&rsquo;t understand. It&rsquo;s very hard as a human being to empathize with other demographics and individuals and what they give a shit about. Snapchat is another great example &ndash; investors who invested in Snapchat overcame an initial hesitation in thinking, &ldquo;Wait, this is an app for dick pics.&rdquo; But they stepped outside of their own context.</p>

<p>Thinking about something from looking at data can be another way to get over your own lack of immediate empathy.</p>
<h3 class="red">The hustle is real</h3>
<p><strong>Any final advice, JK?</strong></p>

<p>Yeah. You gotta hustle to find hits! That&rsquo;s how you&rsquo;ll succeed. Panels, thought leadership, etc. That&rsquo;s all fine. But what you need to do is find some hits. The way you do that &mdash; <em>hustle</em>. You can try and give yourself an edge like some VCs I know who are building proprietary software to look for undervalued companies. That&rsquo;s great, too. But no amount of brand-building works as well as finding hits. That&rsquo;s the brand you want.</p>
<h3 class="red">JK&rsquo;s final thought</h3><blockquote class="red right"><p>No amount of brand-building works as well as finding hits. That&rsquo;s the brand you want.</p></blockquote>
<p>As an entrepreneur, you gotta play the VCs like chess. It&rsquo;s like selling anyone anything &mdash; they don&rsquo;t know what they want. In retrospect, many VCs think to themselves, &ldquo;I should have invested in Twitch&rdquo; &hellip; but at the time, they said it was a shitty business. Understanding the tactics of how to raise money is important. As a VC, you should be aware of these tactics from the entrepreneur&rsquo;s perspective as they pitch you.</p>

<p>People think, &ldquo;VCs should invest in my business because it&rsquo;s a good business &mdash; of course people should want to invest in it.&rdquo; But without convincing investors, being a good seller and creating a process that induces people wanting to be a part of it &mdash; this is not always the case. It&rsquo;s not a perfect information market. Your sales process &ndash; how you run it (effectively you&rsquo;re selling stock in your company, so it is indeed a sales process) dictates what you&rsquo;re going to get out of it (how much you raise, and how much value you&rsquo;ll extract, etc.).</p>

<p>In a good world, all good ideas would get funded.</p>
<hr class="wp-block-separator" />
<p><a href="https://www.linkedin.com/in/sundhillon"><em>Sunny Dhillon</em></a><em> is a principal and co-founder at </em><a href="http://signiaventurepartners.com"><em>Signia Venture Partners</em></a><em>, an early-stage fund in Menlo Park and San Francisco. He invests in gaming, virtual reality, Esports and consumer mobile apps, and he&rsquo;s a board observer with Signia&rsquo;s investments in gaming companies Super Evil Megacorp and Artillery, in virtual-reality company 8i and in consumer mobile GIF company Riffsy. Reach him on Snapchat, Twitter and Medium </em><a href="https://twitter.com/SunDhillon"><em>@SunDhillon</em></a><em> and </em><a href="https://twitter.com/SigniaVC"><em>@SigniaVC</em></a>.</p>

<p><em>Follow Justin Kan on Snapchat </em><a href="https://www.snapchat.com/add/justinkan"><em>here</em></a>.</p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
			<entry>
			
			<author>
				<name>Sunny Dhillon</name>
			</author>
			
			<title type="html"><![CDATA[The King Is Dead. All Hail the King!]]></title>
			<link rel="alternate" type="text/html" href="https://www.vox.com/2015/11/5/11620388/the-king-is-dead-all-hail-the-king" />
			<id>https://www.vox.com/2015/11/5/11620388/the-king-is-dead-all-hail-the-king</id>
			<updated>2019-03-06T06:05:14-05:00</updated>
			<published>2015-11-05T13:31:04-05:00</published>
			<category scheme="https://www.vox.com" term="Commerce" /><category scheme="https://www.vox.com" term="Money" /><category scheme="https://www.vox.com" term="Technology" />
							<summary type="html"><![CDATA[I remember visiting a senior strategy executive at Activision headquarters years ago and being told, &#8220;We don&#8217;t believe in mobile; it doesn&#8217;t have the same franchise potential as this, this or this.&#8221; He was pointing, in succession, to movie-esque promo posters for Diablo, Starcraft, Warcraft and Call of Duty, framed on his office wall. Clash [&#8230;]]]></summary>
			
							<content type="html">
											<![CDATA[

						
<figure>

<img alt="" data-caption="" data-portal-copyright="CopyBlogger.com" data-has-syndication-rights="1" src="https://platform.vox.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/15805700/candy-crush-star-wars.0.1491129120.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" />
	<figcaption>
		</figcaption>
</figure>
<p>I remember visiting a senior strategy executive at Activision headquarters years ago and being told, &ldquo;We don&rsquo;t believe in mobile; it doesn&rsquo;t have the same franchise potential as this, this or <em>this</em>.&rdquo; He was pointing, in succession, to movie-esque promo posters for Diablo, Starcraft, Warcraft and Call of Duty, framed on his office wall.</p>

<p>Clash of Clans was dismissed as a fad; my (then) recent investment in Super Evil Megacorp was found perplexing and mobile as a platform was deemed to have little longevity in creating repeat hits from a single developer. At this point in time, understanding mobile gamers (and the acquisition, retention and monetization data around them) wasn&rsquo;t a high priority at Activision. The company produced one billion-dollar hit after another, to a large, highly monetizing console and PC player base.</p>

<p>On Tuesday, <a href="http://www.theverge.com/2015/11/2/9662214/actvision-blizzard-buys-candy-crush-king-5-9-billion">Activision Blizzard bought King Digital Entertainment</a>, creator of mobile smash hit Candy Crush Saga, in a deal worth $5.9 billion. Now, years after my Santa Monica meeting, it seems that mobile has become a more serious priority for Activision CEO Bobby Kotick. The mobile gaming industry now has publishers with a diversified portfolio of hit games, and Activision sees King as a strategic bolt-on to <a href="http://recode.net/2015/11/02/candy-crushed/">expand its mobile footprint</a>.</p>

<p>Rationalizing the deal has been covered at length in the press the past couple of days; it made sense financially from a DCF, EPS, EBITDA and price perspective. We have a giant public company acquiring a smaller business with solid cash flow that has operated in a largely under-tapped market for Activision. They were already several years behind their West Coast rival, Electronic Arts, which had several successful mobile hits, including Simpsons Tapped Out. Activision&rsquo;s audience is largely hardcore, playing on console and PC, across a portfolio of sci-fi and fantasy titles, whereas King has half a billion mobile gamers who are largely female and casual players. Sounds like quite an awkward party when you put both groups in a room together, right?</p>

<p>I&rsquo;ve written in the past about why I don&rsquo;t invest in new mobile gaming studios anymore (you can read it <a href="http://venturebeat.com/2015/07/06/mobile-is-mordor-its-time-to-sail-west/">here</a>. Mobile game marketing costs are too high, gamers churn before breaking even from a monetization perspective, and distribution is controlled by celebrity brands (Star Wars, Kim Kardashian) and app store featuring from Cupertino and Mountain View.</p>

<p>That said, a relatively mature mobile gaming incumbent making casual games is a little different. Candy Crush is addictive, and the barriers to adoption are very low &mdash; a baby could understand how a Match 3 game works. Virality is part of the game&rsquo;s DNA, encouraging players to share with their Facebook friends to get in-game boosters.</p>

<p>For a producer of casual mobile games, churn is always going to be a problem. There is no engaging storyline, character development or immersive world lore in Candy Crush. Players are hooked on an addictive Match 3 game mechanic, and eventually they will get bored (or frustrated) and quit playing. King will have to prove its ability to produce new hits, independently, or by &ldquo;synergistically&rdquo; embedding its mobile chops within Activision.</p>

<p>I find it doubtful that the existing mobile team behind Activision&rsquo;s in-house mobile hit, Hearthstone: Heroes of Warcraft, think similarly about game design or user community as King&rsquo;s mobile gaming team does. King has been rumored to be working on midcore titles since its <a href="http://recode.net/2015/02/12/less-than-half-of-kings-revenue-is-now-from-candy-crush-and-wall-street-loves-it/">acquisition of midcore gaming studio Z2Live</a> earlier this year. Z2 had not produced mammoth hits, and was lost among a sea of mobile gaming noise at the time of acquisition, however.</p>

<p>There are other hardcore mobile studios out there that would have made more strategic sense, allowing Activision to build on its deeply entrenched hardcore and midcore gaming expertise. It has some of the most hardcore brands on the planet, for <a href="http://wowwiki.wikia.com/wiki/Medivh">Medivh</a>&rsquo;s sake! An aggressive $6 billion move into mobile, by acquiring perhaps <em>the</em> most casual gaming company out there, leaves me scratching my head a little.</p>

<p>From my short stint as a banker in my former life, I could have rationalized the acquisition in my Excel spreadsheets to a bunch of earnings-accretion-seeking corporate development guys. But as a gamer, I see a short-termist attempt to show Wall Street some growth, but not much in the way of real innovation on a platform where they are a little late to the party.</p>
<hr class="wp-block-separator" />
<p><a href="https://www.linkedin.com/in/sundhillon"><em>Sunny Dhillon</em></a><em> is a principal and co-founder at </em><a href="http://signiaventurepartners.com"><em>Signia Venture Partners</em></a><em>, an early-stage fund in Menlo Park and San Francisco. He invests in gaming, virtual reality, Esports and consumer mobile apps, and he&rsquo;s a board observer with Signia&rsquo;s investments in gaming companies Super Evil Megacorp and Artillery, in virtual-reality company 8i, and in consumer mobile GIF company, Riffsy. Reach him </em><a href="https://twitter.com/SunDhillon"><em>@SunDhillon</em></a><em> and </em><a href="https://twitter.com/SigniaVC"><em>@SigniaVC</em></a>.</p>

<p><small><em>This article originally appeared on Recode.net.</em></small></p>
						]]>
									</content>
			
					</entry>
	</feed>
