Skip to main content

The context you need, when you need it

When news breaks, you need to understand what actually matters — and what to do about it. At Vox, our mission to help you make sense of the world has never been more vital. But we can’t do it on our own.

We rely on readers like you to fund our journalism. Will you support our work and become a Vox Member today?

Join now

This video game is a startling, brilliant approach to personal narrative

Screenshot from the game
Screenshot from the game
Screenshot from the game
Art by Laura Knetzger

In the online video game “Freshman Year,” users take on the role of the game’s creator, Nina Freeman. They read texts from her friend Jen as they arrive, and they decide when to go to the bar, how long to dance, and when to worry about where Jen is. It’s a game that’s instantly relatable in its realism, but also in the feelings of fear and anxiety it creates.

“I like to tell stories I have complicated feelings about,” Freeman, an artist and game designer, told me. “This is a story that felt complicated and weird to me. How do I express it in a distilled way?”

Freeman’s “Freshman Year” is worth playing not only because it’s an entertaining and interesting path through one woman’s night, but because it forces the player to feel empathy.

The premise of the game is a night out with Nina’s friend Jen. Playing as Nina, you have many choices to make about how you communicate and what you do, but no matter which route you take, the plot line stays the same: you go to the bar without Jen, who is late, you text her anxiously, and you end up in an awkward and threatening situation with the bouncer before Jen arrives.

Traditionally, games that allow users to make choices for the main character have branching narratives — the decisions you make as a user dictates what the character does — but Freeman has removed that control over Nina’s life. “I make it more like a story web,” she told me. “It’s more like a circular path through the story. I’m not interested in making players feel like they are in the story. I’m interested in making players feel the way I felt in that moment.”

The game has a trigger warning at the bottom of it cautioning users that “Freshman Year” “depicts scenarios that may be distressing to people who have experienced abuse.”

freshman year 1

Freeman knows that even though this story is 100 percent hers and meant to be a personal narrative, the anxiety users may feel is one many women experience in abusive situations.

“I don’t want to say it’s a universal thing. It’s just my personal thing,” she explains. “Many women have a lot of different experiences with that kind of thing. My individual experience is just mine.”

In creating the game, Freeman says she was influenced by poets like Elizabeth Bishop and Frank O’Hara and their autobiographical vignettes. This game is in so many ways an autobiographical poem, because it makes players feel something deeply out of a situation that isn’t happening to them. It creates empathy, and that’s something all good art should do.

Play the game here.

See More:

More in Culture

Good Medicine
The alcohol crisis quietly hitting high-stress, “high-status” workersThe alcohol crisis quietly hitting high-stress, “high-status” workers
Good Medicine

What The Pitt can teach us about addiction.

By Dylan Scott
Advice
What trainers actually think about the 12-3-30 workoutWhat trainers actually think about the 12-3-30 workout
Advice

Have we finally unlocked exercise’s biggest secret? Or is this yet another lie perpetrated Big Treadmill?

By Alex Abad-Santos
Technology
The case for AI realismThe case for AI realism
Technology

AI isn’t going to be the end of the world — no matter what this documentary sometimes argues.

By Shayna Korol
Podcasts
How fan fiction went mainstreamHow fan fiction went mainstream
Podcast
Podcasts

The community that underpins Heated Rivalry, explained.

By Danielle Hewitt and Noel King
Culture
Why Easter never became a big secular holiday like ChristmasWhy Easter never became a big secular holiday like Christmas
Culture

Hint: The Puritans were involved.

By Tara Isabella Burton
Culture
The sticky, sugary history of PeepsThe sticky, sugary history of Peeps
Culture

A few things you might not know about Easter’s favorite candy.

By Tanya Pai