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Oculus Will Finally Talk About Controllers at E3, CEO Teases

“Long term, there’s not going to be a single input device. In VR, it’s going to be several different devices.”

Asa Mathat for Re/code

It’s been nearly three years since Oculus raised $2.4 million on Kickstarter and kicked off the current revival of interest in virtual reality.

And in a couple weeks, we’ll finally have the company’s answer to a big question it has dodged for most of that time.

Speaking at the Code Conference today, CEO Brendan Iribe said the challenge for the first consumer virtual reality headsets is visual: Simulating natural light inside of a VR headset and convincing the brain that virtual experiences are real. He also teased that at the gaming convention E3 next month, Oculus will have some answers about how we’ll interact with those VR experiences — a difficult problem with few clear answers, the void of which has been flooded with geeky third-party offerings.

“Long term, there’s not going to be a single input device,” Iribe said. “In VR, it’s going to be several different devices.”

The pressure to have something is real, though: Sony plans to use its PlayStation Move and PlayStation 4 controllers with Project Morpheus, its VR headset also launching next year. And the most direct competitor to the Oculus Rift, the HTC Vive, will launch later this year with an innovative set of controllers called Lighthouse, which have generated much praise in the VR world since their announcement in March.

This article originally appeared on Recode.net.

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