Virtual reality & the metaverse
Vox’s coverage of virtual reality and the metaverse.


The virtual reality pioneer’s CEO preaches potential, advises patience.


“Virtual reality has never always been about gaming,” Luckey says. It’s about the “metaverse,” which Facebook can build.


“Did I ever tell you what the definition of insanity is?” Is it doing 20-plus VR demos in three days?


Hands-on (eyes-on? head-on?) with some of the software coming soon to a VR device near you.


You ain’t seen nothing yet! Literally.


Happy new year. Should VR’s old failures be forgot, and never brought to mind?


The “mad as hell” rant, phosphorus triangles and more.


“We’re letting the ecosystem right now take care of all the non-gaming [content].”


The news from Oculus VR’s pre-E3 event in San Francisco Thursday morning.


The eyes have it.


A big upgrade from Xs and Os on a chalkboard.


“I think the future of visual news has to be in VR -- it’s not a news anchor telling you what you’re seeing. You’re seeing it for yourself.”


The footage was captured with GoPro’s forthcoming Six-Camera Spherical Array.


Google advances on its goal to take its Web dominance to mobile.




Coming soon, 360-degree videos of surfing pigs.


Health is a concern for young minds, but Iribe is confident virtual reality for kids is on the horizon.


“Long term, there’s not going to be a single input device. In VR, it’s going to be several different devices.”


With two consumer launches on the horizon for Oculus, how will Facebook’s VR play compete?


CEO Brendan Iribe ultimately wants the headset priced under $1,000.


I can say this with confidence: The future of VR goes far beyond fun and games.


The answer has important implications for journalism, documentaries and academic research.


Porn, advertising and dragons all have roles in the future of VR.


Maybe not for gaming, but there’s potential for other applications here.


“You can only fill 18,000 seats, and there are seven billion people in the world.”


“That’s too much of a barrier, to be looking at your phone while you’re at dinner.”


“You actually feel like you’re there,” but “it doesn’t replace being there.” What?


On the to-do list: Mobile gaming, eSports, and maybe virtual reality.




Bringing VR to extreme sports and YouTube thrill seekers.


“We want to work with existing filmmakers and show them this is a different way of storytelling.”


“Social isolation” may keep headsets like the Oculus Rift out of the classroom, zSpace says.


“We’re getting beyond yesterday’s game design methodology.”


The mobile games market may reach $35 billion -- more than one-third of the entire global gaming industry -- by 2017.


In five short years, VR will jump ahead. Or will it jump the shark?


To paraphrase “The Matrix,” no one can be told what virtual reality is. But no harm in trying, right?


“It’s cult-like in its fervor for how much we want to have this happen.”

